1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Sa: 17 Mai 2025
  • Anmelden oder registrieren
  • Suche
Dieses Thema
  • Alles
  • Dieses Thema
  • Dieses Forum
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Forum
    3. Gameserver & Hosting
    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Wiederbeleben und auf einmal Inventar weg

    • redtraxx
    • 12. Februar 2018 um 21:43
    • Geschlossen
    • Erledigt
    • redtraxx
      Schüler
      Reaktionen
      6
      Trophäen
      10
      Beiträge
      108
      • 12. Februar 2018 um 21:43
      • #1

      Hey Leute habe aktuell das Problem, das man wenn man wiederbelebt wird mit der Spawnkleidung wieder aufwacht und das Gear weg ist.

      Im Rpt ist nicht auffälliges zu finden.

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_revived.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          THANK YOU JESUS I WAS SAVED!
      */
      private ["_medic","_dir","_reviveCost"];
      _medic = param [0,"Unknown Medic",[""]];
      _reviveCost = LIFE_SETTINGS(getNumber,"revive_fee");
      
      //Damage nach Wiederbelebung
      player setDamage 0.7;
      
      life_corpse setVariable ["realname",nil,true]; //Should correct the double name sinking into the ground.
      [life_corpse] remoteExecCall ["life_fnc_corpse",RANY];
      
      _dir = getDir life_corpse;
      hint format [localize "STR_Medic_RevivePay",_medic,[_reviveCost] call life_fnc_numberText];
      
      closeDialog 0;
      life_deathCamera cameraEffect ["TERMINATE","BACK"];
      camDestroy life_deathCamera;
      
      //Take fee for services.
      if (BANK > _reviveCost) then {
          BANK = BANK - _reviveCost;
      } else {
          BANK = 0;
      };
      
      //Bring me back to life.
      player setDir _dir;
      player setPosASL (visiblePositionASL life_corpse);
      life_corpse setVariable ["Revive",nil,true];
      life_corpse setVariable ["name",nil,true];
      [life_corpse] remoteExecCall ["life_fnc_corpse",RANY];
      deleteVehicle life_corpse;
      
      
      _fnc_ACE3_setRevivedDamage = {
          [player, 0.5, "head", "stab"] call ace_medical_fnc_addDamageToUnit;
          uiSleep 0.1;
          [player, 0.75, "hand_r", "stab"] call ace_medical_fnc_addDamageToUnit;
          uiSleep 0.1;
          [player, 0.75, "hand_l", "stab"] call ace_medical_fnc_addDamageToUnit;
          uiSleep 0.1;
          [player, 0.65, "Body", "stab"] call ace_medical_fnc_addDamageToUnit;
          uiSleep 0.1;
          [player, 0.85, "leg_l", "stab"] call ace_medical_fnc_addDamageToUnit;
          uiSleep 0.1;
          [player, 0.85, "leg_r", "stab"] call ace_medical_fnc_addDamageToUnit;
          uiSleep 0.1;
          [player, 0.80, "Torso", "stab"] call ace_medical_fnc_addDamageToUnit;
          uiSleep 0.1;
      };
      
      life_action_inUse = false;
      life_is_alive = true;
      
      [life_save_gear] spawn life_fnc_loadDeadGear;
      
      
      [] call life_fnc_playerSkins;
      [] call life_fnc_hudUpdate; //Request update of hud.
      [] call SOCK_fnc_updateRequest;
      Alles anzeigen
      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_revivePlayer.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Starts the revive process on the player.
      */
      private ["_target","_revivable","_targetName","_ui","_progressBar","_titleText","_cP","_title","_reviveCost"];
      _target = param [0,objNull,[objNull]];
      if (isNull _target) exitWith {};
      _reviveCost = LIFE_SETTINGS(getNumber,"revive_fee");
      
      _revivable = _target getVariable ["Revive",false];
      if (_revivable) exitWith {};
      if (_target getVariable ["Reviving",objNull] == player) exitWith {hint localize "STR_Medic_AlreadyReviving";};
      if (player distance _target > 5) exitWith {}; //Not close enough.
      
      //Fetch their name so we can shout it.
      _targetName = _target getVariable ["name","Unknown"];
      _title = format [localize "STR_Medic_Progress",_targetName];
      life_action_inUse = true; //Lockout the controls.
      
      _target setVariable ["Reviving",player,true];
      //Setup our progress bar
      disableSerialization;
      "progressBar" cutRsc ["life_progress","PLAIN"];
      _ui = uiNamespace getVariable ["life_progress",displayNull];
      _progressBar = _ui displayCtrl 38201;
      _titleText = _ui displayCtrl 38202;
      _titleText ctrlSetText format ["%2 (1%1)...","%",_title];
      _progressBar progressSetPosition 0.01;
      _cP = 0.01;
      
      //Lets reuse the same thing!
      for "_i" from 0 to 1 step 0 do {
          if (animationState player != "AinvPknlMstpSnonWnonDnon_medic_1") then {
              [player,"AinvPknlMstpSnonWnonDnon_medic_1"] remoteExecCall ["life_fnc_animSync",RCLIENT];
              player playMoveNow "AinvPknlMstpSnonWnonDnon_medic_1";
          };
      
          uiSleep .15;
          _cP = _cP + .01;
          _progressBar progressSetPosition _cP;
          _titleText ctrlSetText format ["%3 (%1%2)...",round(_cP * 100),"%",_title];
          if (_cP >= 1 || !alive player) exitWith {};
          if (life_istazed) exitWith {}; //Tazed
          if (life_isknocked) exitWith {}; //Knocked
          if (life_interrupted) exitWith {};
          if (player getVariable ["restrained",false]) exitWith {};
          if (player distance _target > 4) exitWith {_badDistance = true;};
          if (_target getVariable ["Revive",false]) exitWith {};
          if (_target getVariable ["Reviving",objNull] != player) exitWith {};
      };
      
      //Kill the UI display and check for various states
      "progressBar" cutText ["","PLAIN"];
      player playActionNow "stop";
      
      if (_target getVariable ["Reviving",objNull] != player) exitWith {hint localize "STR_Medic_AlreadyReviving"; life_action_inUse = false;};
      _target setVariable ["Reviving",NIL,true];
      
      if (!alive player || life_istazed || life_isknocked) exitWith {life_action_inUse = false;};
      if (_target getVariable ["Revive",false]) exitWith {hint localize "STR_Medic_RevivedRespawned"; life_action_inUse = false;};
      if (player getVariable ["restrained",false]) exitWith {life_action_inUse = false;};
      if (!isNil "_badDistance") exitWith {titleText[localize "STR_Medic_TooFar","PLAIN"]; life_action_inUse = false;};
      if (life_interrupted) exitWith {life_interrupted = false; titleText[localize "STR_NOTF_ActionCancel","PLAIN"]; life_action_inUse = false;};
      
      life_action_inUse = false;
      _target setVariable ["Revive",true,true];
      [profileName] remoteExecCall ["life_fnc_revived",_target];
      
      if (playerSide isEqualTo independent) then {
          titleText[format [localize "STR_Medic_RevivePayReceive",_targetName,[_reviveCost] call life_fnc_numberText],"PLAIN"];
          BANK = BANK + _reviveCost;
          [1] call SOCK_fnc_updatePartial;
      };
      
      sleep .6;
      player reveal _target;
      Alles anzeigen
      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_onPlayerKilled.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          When the player dies collect various information about that player
          and pull up the death dialog / camera functionality.
      */
      params [
          ["_unit",objNull,[objNull]],
          ["_killer",objNull,[objNull]]
      ];
      disableSerialization;
      
      if  !((vehicle _unit) isEqualTo _unit) then {
          UnAssignVehicle _unit;
          _unit action ["getOut", vehicle _unit];
          _unit setPosATL [(getPosATL _unit select 0) + 3, (getPosATL _unit select 1) + 1, 0];
      };
      
      //Barrieren
      [] call lala_fnc_placeableRemoveAll;
      
      //Set some vars
      _unit setVariable ["Revive",true,true];
      _unit setVariable ["name",profileName,true]; //Set my name so they can say my name.
      _unit setVariable ["restrained",false,true];
      _unit setVariable ["Escorting",false,true];
      _unit setVariable ["transporting",false,true];
      _unit setVariable ["playerSurrender",false,true];
      _unit setVariable ["steam64id",(getPlayerUID player),true]; //Set the UID.
      
      if (dialog) then {
          closeDialog 0;
      };
      
      //Setup our camera view
      life_deathCamera  = "CAMERA" camCreate (getPosATL _unit);
      showCinemaBorder true;
      life_deathCamera cameraEffect ["Internal","Back"];
      createDialog "DeathScreen";
      life_deathCamera camSetTarget _unit;
      life_deathCamera camSetRelPos [0,3.5,4.5];
      life_deathCamera camSetFOV .5;
      life_deathCamera camSetFocus [50,0];
      life_deathCamera camCommit 0;
      
      (findDisplay 7300) displaySetEventHandler ["KeyDown","if ((_this select 1) isEqualTo 1) then {true}"]; //Block the ESC menu
      
      //Create a thread for something?
      _unit spawn {
          private ["_maxTime","_RespawnBtn","_Timer"];
          disableSerialization;
          _RespawnBtn = ((findDisplay 7300) displayCtrl 7302);
          _Timer = ((findDisplay 7300) displayCtrl 7301);
          if (LIFE_SETTINGS(getNumber,"respawn_timer") < 5) then {
              _maxTime = time + 5;
          } else {
              _maxTime = time + LIFE_SETTINGS(getNumber,"respawn_timer");
          };
          _RespawnBtn ctrlEnable false;
          waitUntil {_Timer ctrlSetText format [localize "STR_Medic_Respawn",[(_maxTime - time),"MM:SS"] call BIS_fnc_secondsToString];
          round(_maxTime - time) <= 0 || isNull _this};
          _RespawnBtn ctrlEnable true;
          _Timer ctrlSetText localize "STR_Medic_Respawn_2";
      };
      
      _unit spawn {
          private ["_requestBtn","_requestTime"];
          disableSerialization;
          _requestBtn = ((findDisplay 7300) displayCtrl 7303);
          _requestBtn ctrlEnable false;
          _requestTime = time + 5;
          waitUntil {round(_requestTime - time) <= 0 || isNull _this};
          _requestBtn ctrlEnable true;
      };
      
      0 spawn life_fnc_deathScreen;
      
      //Create a thread to follow with some what precision view of the corpse.
      [_unit] spawn {
          private ["_unit"];
          _unit = _this select 0;
          waitUntil {if (speed _unit isEqualTo 0) exitWith {true}; life_deathCamera camSetTarget _unit; life_deathCamera camSetRelPos [0,3.5,4.5]; life_deathCamera camCommit 0;};
      };
      
      //Make the killer wanted
      /*if (!isNull _killer && {!(_killer isEqualTo _unit)} && {!(side _killer isEqualTo west)} && {alive _killer}) then {
          if (vehicle _killer isKindOf "LandVehicle") then {
              if (life_HC_isActive) then {
                  [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187V"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life];
              } else {
                  [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187V"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
              };
      
              //Get rid of this if you don't want automatic vehicle license removal.
              if (!local _killer) then {
                  [2] remoteExecCall ["life_fnc_removeLicenses",_killer];
              };
          } else {
              if (life_HC_isActive) then {
                  [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life];
              } else {
                  [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
              };
      
              if (!local _killer) then {
                  [3] remoteExecCall ["life_fnc_removeLicenses",_killer];
              };
          };
      };
      */
      
      life_save_gear = [player] call life_fnc_fetchDeadGear;
      //speicher das eq in der DB!
      [getPlayerUID player, life_save_gear] remoteExec ["life_fnc_setEquipmentDeath", 2, false];
      
      if (LIFE_SETTINGS(getNumber,"drop_weapons_onDeath") isEqualTo 0) then {
          _unit removeWeapon (primaryWeapon _unit);
          _unit removeWeapon (handgunWeapon _unit);
          _unit removeWeapon (secondaryWeapon _unit);
      };
      
      //Killed by cop stuff...
      if (side _killer isEqualTo west && !(playerSide isEqualTo west)) then {
          life_copRecieve = _killer;
          //Did I rob the federal reserve?
          if (!life_use_atm && {CASH > 0}) then {
              //[format [localize "STR_Cop_RobberDead",[CASH] call life_fnc_numberText]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
              CASH = 0;
          };
      };
      
      life_fms_info = _unit getVariable["fms_status",[]];
      
      if (!isNull _killer && {!(_killer isEqualTo _unit)}) then {
          life_removeWanted = true;
      };
      
      [_unit] call life_fnc_dropItems;
      
      life_action_inUse = false;
      life_hunger = 100;
      life_thirst = 100;
      life_carryWeight = 0;
      CASH = 0;
      // life_is_alive = false;
      
      call life_fnc_hudUpdate; //Get our HUD updated.
      // [player,life_settings_enableSidechannel,playerSide] remoteExecCall ["TON_fnc_manageSC",RSERV];
      
      [0] call SOCK_fnc_updatePartial;
      [3] call SOCK_fnc_updatePartial;
      [4] call SOCK_fnc_updatePartial;
      Alles anzeigen
      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_loadDeadGear.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          BLAH
      */
      private ["_allowedItems","_loadout","_primary","_launcher","_handgun","_magazines","_uniform","_vest","_backpack","_items","_primitems","_secitems","_handgunitems","_uitems","_vitems","_bitems","_handle"];
      _loadout = [_this,0,[],[[]]] call BIS_fnc_param;
      
      _primary = _loadout select 0;
      _launcher = _loadout select 1;
      _handgun = _loadout select 2;
      _magazines = _loadout select 3;
      _uniform = _loadout select 4;
      _vest = _loadout select 5;
      _backpack = _loadout select 6;
      _items = _loadout select 7;
      _primitems = _loadout select 8;
      _secitems = _loadout select 9;
      _handgunitems = _loadout select 10;
      _uitems = _loadout select 11;
      _vitems = _loadout select 12;
      _bitems = _loadout select 13;
      _headgear = _loadout select 14;
      _goggles = _loadout select 15;
      
      //Strip the unit down
      RemoveAllWeapons player;
      {player removeMagazine _x;} forEach (magazines player);
      removeUniform player;
      removeVest player;
      removeBackpack player;
      removeGoggles player;
      removeHeadGear player;
      {
          player unassignItem _x;
          player removeItem _x;
      } forEach (assignedItems player);
      
      //Add the gear
      if (!(_uniform isEqualTo "")) then {_handle = [_uniform,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};};
      if (!(_vest isEqualTo "")) then {_handle = [_vest,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};};
      if (!(_backpack isEqualTo "")) then {_handle = [_backpack,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};};
      {
          _handle = [_x,true,false,false,false] spawn life_fnc_handleItem;
          waitUntil {scriptDone _handle};
      } forEach _magazines;
      
      if (!(_primary isEqualTo "")) then {[_primary,true,false,false,false] spawn life_fnc_handleItem;};
      if (!(_launcher isEqualTo "")) then {[_launcher,true,false,false,false] spawn life_fnc_handleItem;};
      if (!(_handgun isEqualTo "")) then {[_handgun,true,false,false,false] spawn life_fnc_handleItem;};
      
      {_handle = [_x,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};} forEach _items;
      {[_x,true,false,false,true] call life_fnc_handleItem;} forEach (_uitems);
      {[_x,true,false,false,true] call life_fnc_handleItem;} forEach (_vitems);
      {[_x,true,true,false,false] call life_fnc_handleItem;} forEach (_bitems);
      {[_x,true,false,true,false] call life_fnc_handleItem;} forEach (_primitems);
      {[_x,true,false,true,false] call life_fnc_handleItem;} forEach (_secitems);
      {[_x,true,false,true,false] call life_fnc_handleItem;} forEach (_handgunitems);
      
      if (!(_headgear isEqualTo "")) then {player addHeadGear _headgear};
      if (!(_goggles isEqualTo "")) then {player addGoggles _goggles};
      Alles anzeigen

      Ich hoffe mir kann jemand hier helfen, vielen lieben dank schonmal... <3

    • Matthias Burns
      Fortgeschrittener
      Reaktionen
      167
      Trophäen
      10
      Beiträge
      317
      Dateien
      1
      Bilder
      31
      • 12. Februar 2018 um 21:54
      • #2

      Rpt bitte,

      Im Rpt ist nix zu finden ist für mich leider keine Ordentlich aussage,

    • redtraxx
      Schüler
      Reaktionen
      6
      Trophäen
      10
      Beiträge
      108
      • 13. Februar 2018 um 02:12
      • #3

      Bitteschön

      Dateien

      arma3server_2018-02-13_00-00-04.rpt 583,95 kB – 235 Downloads
    • br1zey
      Meister
      Reaktionen
      881
      Trophäen
      11
      Beiträge
      2.458
      Dateien
      2
      Bilder
      58
      • 13. Februar 2018 um 03:03
      • #4

      bitte ein client RPT

      ReallifeRPG Admin, Scripter, Technischer Helfer, und Manchmal auch Spieler

      realliferpg128x128.png?resize=128%2C128&ssl=1

    • redtraxx
      Schüler
      Reaktionen
      6
      Trophäen
      10
      Beiträge
      108
      • 13. Februar 2018 um 12:46
      • #5

      Bitteschön :)

      Dateien

      Arma3_x64_2018-02-13_12-20-09.rpt 200,99 kB – 253 Downloads
    • moeck
      Erleuchteter
      Reaktionen
      632
      Trophäen
      9
      Beiträge
      3.160
      Bilder
      9
      • 13. Februar 2018 um 13:06
      • #6

      Moin,

      im ersten Schritt würde ich mir mal ausgeben lassen was in life_save_gear, wenn man gekillt wird und dann beim Revive.

      Gruß,

      moeck

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • moeck
      Erleuchteter
      Reaktionen
      632
      Trophäen
      9
      Beiträge
      3.160
      Bilder
      9
      • 13. Februar 2018 um 14:19
      • #7

      Moin,

      so hire mal die geänderte onplayerkilled

      C
      #include "..\..\script_macros.hpp"
      /*
       File: fn_onPlayerKilled.sqf
       Author: Bryan "Tonic" Boardwine
      
       Description:
       When the player dies collect various information about that player
       and pull up the death dialog / camera functionality.
      */
      params [
       ["_unit",objNull,[objNull]],
       ["_killer",objNull,[objNull]]
      ];
      disableSerialization;
      
      if !((vehicle _unit) isEqualTo _unit) then {
       UnAssignVehicle _unit;
       _unit action ["getOut", vehicle _unit];
       _unit setPosATL [(getPosATL _unit select 0) + 3, (getPosATL _unit select 1) + 1, 0];
      };
      
      //Barrieren
      [] call lala_fnc_placeableRemoveAll;
      
      //Set some vars
      _unit setVariable ["Revive",true,true];
      _unit setVariable ["name",profileName,true]; //Set my name so they can say my name.
      _unit setVariable ["restrained",false,true];
      _unit setVariable ["Escorting",false,true];
      _unit setVariable ["transporting",false,true];
      _unit setVariable ["playerSurrender",false,true];
      _unit setVariable ["steam64id",(getPlayerUID player),true]; //Set the UID.
      
      if (dialog) then {
       closeDialog 0;
      };
      
      //Setup our camera view
      life_deathCamera = "CAMERA" camCreate (getPosATL _unit);
      showCinemaBorder true;
      life_deathCamera cameraEffect ["Internal","Back"];
      createDialog "DeathScreen";
      life_deathCamera camSetTarget _unit;
      life_deathCamera camSetRelPos [0,3.5,4.5];
      life_deathCamera camSetFOV .5;
      life_deathCamera camSetFocus [50,0];
      life_deathCamera camCommit 0;
      
      (findDisplay 7300) displaySetEventHandler ["KeyDown","if ((_this select 1) isEqualTo 1) then {true}"]; //Block the ESC menu
      
      //Create a thread for something?
      _unit spawn {
       private ["_maxTime","_RespawnBtn","_Timer"];
       disableSerialization;
       _RespawnBtn = ((findDisplay 7300) displayCtrl 7302);
       _Timer = ((findDisplay 7300) displayCtrl 7301);
       if (LIFE_SETTINGS(getNumber,"respawn_timer") < 5) then {
       _maxTime = time + 5;
       } else {
       _maxTime = time + LIFE_SETTINGS(getNumber,"respawn_timer");
       };
       _RespawnBtn ctrlEnable false;
       waitUntil {_Timer ctrlSetText format [localize "STR_Medic_Respawn",[(_maxTime - time),"MM:SS"] call BIS_fnc_secondsToString];
       round(_maxTime - time) <= 0 || isNull _this};
       _RespawnBtn ctrlEnable true;
       _Timer ctrlSetText localize "STR_Medic_Respawn_2";
      };
      
      _unit spawn {
       private ["_requestBtn","_requestTime"];
       disableSerialization;
       _requestBtn = ((findDisplay 7300) displayCtrl 7303);
       _requestBtn ctrlEnable false;
       _requestTime = time + 5;
       waitUntil {round(_requestTime - time) <= 0 || isNull _this};
       _requestBtn ctrlEnable true;
      };
      
      0 spawn life_fnc_deathScreen;
      
      //Create a thread to follow with some what precision view of the corpse.
      [_unit] spawn {
       private ["_unit"];
       _unit = _this select 0;
       waitUntil {if (speed _unit isEqualTo 0) exitWith {true}; life_deathCamera camSetTarget _unit; life_deathCamera camSetRelPos [0,3.5,4.5]; life_deathCamera camCommit 0;};
      };
      
      //Make the killer wanted
      /*if (!isNull _killer && {!(_killer isEqualTo _unit)} && {!(side _killer isEqualTo west)} && {alive _killer}) then {
       if (vehicle _killer isKindOf "LandVehicle") then {
       if (life_HC_isActive) then {
       [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187V"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life];
       } else {
       [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187V"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
       };
      
       //Get rid of this if you don't want automatic vehicle license removal.
       if (!local _killer) then {
       [2] remoteExecCall ["life_fnc_removeLicenses",_killer];
       };
       } else {
       if (life_HC_isActive) then {
       [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life];
       } else {
       [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
       };
      
       if (!local _killer) then {
       [3] remoteExecCall ["life_fnc_removeLicenses",_killer];
       };
       };
      };
      */
      
      life_save_gear = [player] call life_fnc_fetchDeadGear;
      
      diag_log format ["onPlayerkilled: %1",str(life_save_gear)];
      //speicher das eq in der DB!
      //[getPlayerUID player, life_save_gear] remoteExec ["life_fnc_setEquipmentDeath", 2, false];
      
      if (LIFE_SETTINGS(getNumber,"drop_weapons_onDeath") isEqualTo 0) then {
       _unit removeWeapon (primaryWeapon _unit);
       _unit removeWeapon (handgunWeapon _unit);
       _unit removeWeapon (secondaryWeapon _unit);
      };
      
      //Killed by cop stuff...
      if (side _killer isEqualTo west && !(playerSide isEqualTo west)) then {
       life_copRecieve = _killer;
       //Did I rob the federal reserve?
       if (!life_use_atm && {CASH > 0}) then {
       //[format [localize "STR_Cop_RobberDead",[CASH] call life_fnc_numberText]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
       CASH = 0;
       };
      };
      
      life_fms_info = _unit getVariable["fms_status",[]];
      
      if (!isNull _killer && {!(_killer isEqualTo _unit)}) then {
       life_removeWanted = true;
      };
      
      [_unit] call life_fnc_dropItems;
      
      life_action_inUse = false;
      life_hunger = 100;
      life_thirst = 100;
      life_carryWeight = 0;
      CASH = 0;
      // life_is_alive = false;
      
      call life_fnc_hudUpdate; //Get our HUD updated.
      // [player,life_settings_enableSidechannel,playerSide] remoteExecCall ["TON_fnc_manageSC",RSERV];
      
      [0] call SOCK_fnc_updatePartial;
      [3] call SOCK_fnc_updatePartial;
      [4] call SOCK_fnc_updatePartial;
      Alles anzeigen

      und hier mal die geänderte revived

      C
      #include "..\..\script_macros.hpp"
      /*
       File: fn_revived.sqf
       Author: Bryan "Tonic" Boardwine
      
       Description:
       THANK YOU JESUS I WAS SAVED!
      */
      private ["_medic","_dir","_reviveCost"];
      _medic = param [0,"Unknown Medic",[""]];
      _reviveCost = LIFE_SETTINGS(getNumber,"revive_fee");
      
      //Damage nach Wiederbelebung
      player setDamage 0.7;
      
      life_corpse setVariable ["realname",nil,true]; //Should correct the double name sinking into the ground.
      [life_corpse] remoteExecCall ["life_fnc_corpse",RANY];
      
      _dir = getDir life_corpse;
      hint format [localize "STR_Medic_RevivePay",_medic,[_reviveCost] call life_fnc_numberText];
      
      closeDialog 0;
      life_deathCamera cameraEffect ["TERMINATE","BACK"];
      camDestroy life_deathCamera;
      
      //Take fee for services.
      if (BANK > _reviveCost) then {
       BANK = BANK - _reviveCost;
      } else {
       BANK = 0;
      };
      
      //Bring me back to life.
      player setDir _dir;
      player setPosASL (visiblePositionASL life_corpse);
      life_corpse setVariable ["Revive",nil,true];
      life_corpse setVariable ["name",nil,true];
      [life_corpse] remoteExecCall ["life_fnc_corpse",RANY];
      deleteVehicle life_corpse;
      
      
      _fnc_ACE3_setRevivedDamage = {
       [player, 0.5, "head", "stab"] call ace_medical_fnc_addDamageToUnit;
       uiSleep 0.1;
       [player, 0.75, "hand_r", "stab"] call ace_medical_fnc_addDamageToUnit;
       uiSleep 0.1;
       [player, 0.75, "hand_l", "stab"] call ace_medical_fnc_addDamageToUnit;
       uiSleep 0.1;
       [player, 0.65, "Body", "stab"] call ace_medical_fnc_addDamageToUnit;
       uiSleep 0.1;
       [player, 0.85, "leg_l", "stab"] call ace_medical_fnc_addDamageToUnit;
       uiSleep 0.1;
       [player, 0.85, "leg_r", "stab"] call ace_medical_fnc_addDamageToUnit;
       uiSleep 0.1;
       [player, 0.80, "Torso", "stab"] call ace_medical_fnc_addDamageToUnit;
       uiSleep 0.1;
      };
      
      life_action_inUse = false;
      life_is_alive = true;
      diag_log format ["revived: %1", str(life_save_gear)];
      [life_save_gear] spawn life_fnc_loadDeadGear;
      
      
      [] call life_fnc_playerSkins;
      [] call life_fnc_hudUpdate; //Request update of hud.
      [] call SOCK_fnc_updateRequest;
      Alles anzeigen

      dann teste das mal und poste mal das client logfile danach.

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • redtraxx
      Schüler
      Reaktionen
      6
      Trophäen
      10
      Beiträge
      108
      • 13. Februar 2018 um 15:20
      • #8

      Serverlog:

      Code
      15:07:17 "----------------------------------------------------------------------------------------------------"
      15:07:17 "---------------------------------- Starting Altis Life Server Init ---------------------------------"
      15:07:17 "------------------------------------------ Version 5.0.0 -------------------------------------------"
      15:07:17 "----------------------------------------------------------------------------------------------------"
      15:07:17 "End of Altis Life Server Init :: Total Execution Time 0.0039978 seconds "
      15:07:17 "----------------------------------------------------------------------------------------------------"
      15:07:17 "-------------------- CUSTOM SCRIPTS START --------------------"
      15:07:17 "#####################################################"
      15:07:17 "###    S E R V E R - B U I L D I N G S - START    ###"
      15:07:17 "### Initalisiere Buildings / Serverseitig / Start ###"
      15:07:17 "###    S E R V E R - B U I L D I N G S - ENDE     ###"
      15:07:17 "#####################################################"
      15:07:17 "### Spedition: | Script wird initialisiert"
      15:07:17 "### Spedition: | Server-Variablen(lossantos) werden gesetzt"
      15:07:17 "-----------------------------  life_server ist Ready  ------------------------------------"
      15:07:17 "<infiSTAR.de> 4.761 - Thread MAIN: starting!"
      15:07:17 "<infiSTAR.de> 4.761 - Thread MAIN: loading...!"
      15:07:17 "<infiSTAR.de> 4.761 - Thread MAIN: compiling and/or sending none-threaded code!"
      15:07:17 "<infiSTAR.de>CONNECTLOG| infiSTAR_PlayerConnected_id: 1   [02-12-2017 22-01-57 - v258]"
      15:07:17 "<infiSTAR.de>CONNECTLOG| infiSTAR_PlayerDisconnected_id: 0   [02-12-2017 22-01-57 - v258]"
      15:07:17 "<infiSTAR.de> 4.761 - Thread MAIN: none-threaded code compiled and/or sent!"
      15:07:17 "<infiSTAR.de> 4.761 - AntiHack loaded!"
      15:07:17 "<infiSTAR.de> 4.761 - run.sqf - AntiHack included!"
      15:07:17 "<infiSTAR.de> 4.761 - run.sqf - including AdminTools"
      15:07:17 "<infiSTAR.de> 4.856 - run.sqf - AdminTools included!"
      15:07:17 "Advanced Train Simulator (ATS) Loading..."
      15:07:17 "### RandomFire - Script wird geladen"
      15:07:17 "<infiSTAR.de> 4.914 - Thread #1: Server Loop #1 starting now!"
      15:07:17 "<infiSTAR.de> 4.914 - Thread #1: Server Loop #1 looping now!"
      15:07:17 "Advanced Train Simulator (ATS) Loaded"
      15:07:17 [231,103.194,4.981,"XEH: PostInit started. MISSIONINIT: missionName=LaLaLand_Life, missionVersion=53, worldName=lossantos, isMultiplayer=true, isServer=true, isDedicated=true, CBA_isHeadlessClient=false, hasInterface=false, didJIP=false"]
      15:07:17 [231,103.207,4.981,"CBA_VERSIONING: cba=3.4.1.170912, ka=1.0.2, ace=3.11.0.26, "]
      15:07:17 [ACE] (common) INFO: ACE is version 3.11.0.26.
      15:07:17 [ACE] (common) INFO: CBA is version 3.4.1.170912 (min required 3.4.1)
      15:07:17 CallExtension loaded: ace_break_line (C:\Server\A3_Master\@LaLaLand\ace_break_line_x64.dll) [Ϥ䂝
      15:07:17 [ACE] (common) INFO: Extension version: ace_break_line: 3.8.4-ef4d289
      15:07:17 CallExtension loaded: ace_parse_imagepath (C:\Server\A3_Master\@LaLaLand\ace_parse_imagepath_x64.dll) [Ϥ䂝
      15:07:17 [ACE] (common) INFO: Extension version: ace_parse_imagepath: 3.8.4-ef4d289
      15:07:17 CallExtension loaded: ace_clipboard (C:\Server\A3_Master\@LaLaLand\ace_clipboard_x64.dll) [Ϥ䂝
      15:07:17 [ACE] (common) INFO: Extension version: ace_clipboard: 3.8.4-ef4d289
      15:07:17 CallExtension loaded: ace_fcs (C:\Server\A3_Master\@LaLaLand\ace_fcs_x64.dll) [Ϥ䂝
      15:07:17 [ACE] (common) INFO: Extension version: ace_fcs: 3.8.4-ef4d289
      15:07:17 CallExtension loaded: ace_advanced_ballistics (C:\Server\A3_Master\@LaLaLand\ace_advanced_ballistics_x64.dll) [3.12.0-8ddde18]
      15:07:17 [ACE] (common) INFO: Extension version: ace_advanced_ballistics: 3.12.0-8ddde18
      15:07:17 [231,103.622,4.981,"XEH: PostInit finished."]
      15:07:17 [ACE] (common) INFO: Settings received from server.
      15:07:17 [ACE] (map) INFO: Map Module Initialized.
      15:07:17 [ACE] (repair) INFO: Repair Module Initialized.
      15:07:17 [ACE] (nametags) INFO: Nametags Module Initialized.
      15:07:17 [ACE] (hearing) INFO: Hearing Module Initialized.
      15:07:17 [ACE] (respawn) INFO: Respawn Module Initialized.
      15:07:17 [ACE] (common) INFO: Settings initialized.
      15:07:17 [ACE] (common) INFO: 28 delayed functions running.
      15:07:17 "----------------------------------------------------------------------------"
      15:07:25 BEServer: registering a new player #1253014806
      15:07:27 "### ### Firmensystem:  _Firmenanzahl DB | 17"
      15:07:27 "### ### Firmensystem:  _Firmendaten Pushback | [[29,1,""[`1`]"",[2581.23,5471.25,1.00809],0,""Meine Apotheke"",0],[30,2,""[`2`]"",[6396.9,4293.45,0.00452805],40,""Brauerei"",0],[31,3,""[`3`]"",[8886.89,7910.62,-0.0154686],0,""Brennerei"",0],[32,4,""[`4`]"",[6223.88,4885,-0.0126343],320,""Chemiewerk"",0],[33,5,""[`5`]"",[5559.93,10311.3,-0.012125],50,""Elektrotechniker"",0],[34,6,""[`76561198046814481`]"",[5189.39,5691.96,-0.0149384],50,""Juwelier"",2255],[35,7,""[`7`]"",[6305.6,2791.89,-0.0268135],0,""Lebensmittelfabrik"",0],[36,8,""[`8`]"",[8113.9,7492.61,-0.0119286],310,""Oelraffinerie"",0],[37,9,""[`9`]"",[7359.05,4624.53,-0.00279236],0,""Saftfabrik"",0],[38,10,""[`10`]"",[4237.74,4850.92,0],0,""Steinmetz"",400],[39,11,""[`11`]"",[6852.81,2801.66,-0.0202141],250,""Schmiede"",0],[40,12,""[`12`]"",[5782.68,2335.4,-0.0281906],0,""Schmelze"",0],[41,13,""[`13`]"",[5738.44,7071.12,-0.0197868],0,""Sägewerk"",0],[42,14,""[`14`]"",[5649.23,7769.74,-0.0106392],0,""Der Schlachter"",0],[43,15,""[`15`]"",[3837.62,71
      15:07:27 "----------------------------------------------------------------------------"
      15:07:29 "### RandomDealer - Script wird geladen"
      15:07:43 "[Display #24]"
      15:09:12 BEServer: registering a new player #1359589059
      15:11:07 Unaccessible
      15:11:07 "<infiSTAR.de>TOKENLOG| Markus Winter(76561198155114202) CLIENT OWNER ID [4], TOKEN [i31kl8kt4ch9jq]   [02-12-2017 22-01-57 - v258]"
      15:11:07 "<infiSTAR.de> ******ADMIN-LOGIN******: Markus Winter(76561198155114202) (v258)"
      15:11:07 "<infiSTAR.de>CONNECTLOG| 0h 5min | Connected: Markus Winter(76561198155114202 - 4) - time: 234.837 - serverFPS: 45.7143   [02-12-2017 22-01-57 - v258]"
      15:11:08 "Requesting player experience data for user ID 76561198155114202 | Query (1): SELECT exp_level, exp_total, exp_perkPoints, exp_perks FROM players WHERE pid = '76561198155114202'"
      15:11:08 "Requested player experience data for user ID 76561198155114202 | Query (2): [0,30,0,[[[""perk_gunsspecialist_lessRecoil_1"",0],[[[""perk_gunsspecialist_lessRecoil_2"",0],[[""perk_gunsspecialist_lessRecoil_3"",0]]]]],[[""perk_paycheck_1"",0],[[[""perk_paycheck_2"",0],[[""perk_paycheck_3"",0]]]]],[[""perk_processing_1"",0],[[[""perk_processing_2"",0],[[""perk_processing_3"",0]]]]],[[""perk_locksmith_1"",0],[[[""perk_locksmith_2"",0],[[""perk_locksmith_3"",0]]]]]]]"
      15:11:08 "Requested player experience data for user ID 76561198155114202 | Query (3): [0,30,0,[[[""perk_gunsspecialist_lessRecoil_1"",0],[[[""perk_gunsspecialist_lessRecoil_2"",0],[[""perk_gunsspecialist_lessRecoil_3"",0]]]]],[[""perk_paycheck_1"",0],[[[""perk_paycheck_2"",0],[[""perk_paycheck_3"",0]]]]],[[""perk_processing_1"",0],[[[""perk_processing_2"",0],[[""perk_processing_3"",0]]]]],[[""perk_locksmith_1"",0],[[[""perk_locksmith_2"",0],[[""perk_locksmith_3"",0]]]]]]]"
      15:11:08 "Requested player experience data for user ID 76561198155114202 | Query (4): [0,30,0,[[[""perk_gunsspecialist_lessRecoil_1"",false],[[[""perk_gunsspecialist_lessRecoil_2"",false],[[""perk_gunsspecialist_lessRecoil_3"",false]]]]],[[""perk_paycheck_1"",false],[[[""perk_paycheck_2"",false],[[""perk_paycheck_3"",false]]]]],[[""perk_processing_1"",false],[[[""perk_processing_2"",false],[[""perk_processing_3"",false]]]]],[[""perk_locksmith_1"",false],[[[""perk_locksmith_2"",false],[[""perk_locksmith_3"",false]]]]]]]"
      15:11:08 "### SkriptLoad: | Client-Funktionen werden bereitgestellt ###"
      15:11:08 "Loader .... _Sender: 4"
      15:11:08 "Loader .... _Uid: 76561198155114202"
      15:11:08 ":::::::    Server FPS: 46 | Mission-Objekte: 557    :::::::"
      15:11:08 "## Farming-System | Client - Variablen werden zur Verfuegung gestellt"
      15:11:08 "## TankstellenScript Server | Client - Variablen werden zur Verfuegung gestellt"
      15:11:08 "## Spedition Server | Client - Variablen werden initialisiert"
      15:11:08 "## Spedition Server | Client-Variablen wurden zur Verfuegung gestellt"
      15:11:08 "## Drogen Server      | Client - Variablen werden zur Verfuegung gestellt"
      15:11:08 "## Feuerscript Server | Client - Variablen werden zur Verfuegung gestellt"
      15:11:08 "## THS System | Client - Funktionen werden zur Verfuegung gestellt"
      15:11:08 "## Medic-System | Client - Variablen werden zur Verfuegung gestellt"
      15:11:08 "hast alle Funktionen geladen: 235.638"
      15:11:16 "## Gangsystem | Client-Memberliste wird bereit gestellt fuer | 76561198155114202"
      15:11:16 "------------- Client Query Request -------------"
      15:11:16 "QUERY: SELECT pid, name, cash, bankacc, adminlevel, donorlevel, civ_licenses, arrested, civ_gear, civ_stats, civ_alive, civ_position, playtime, jail_time, blacklist FROM players WHERE pid='76561198155114202'"
      15:11:16 "Time to complete: 0.00100708 (in seconds)"
      15:11:16 "Result: [""76561198155114202"",""Markus Winter"",0,9.56335e+006,5,0,""[[`license_civ_driver`,1],[`license_civ_boat`,0],[`license_civ_pilot`,0],[`license_civ_trucking`,0],[`license_civ_gun`,0],[`license_civ_dive`,0],[`license_civ_home`,0],[`license_civ_presse`,0],[`license_civ_bar`,0],[`license_civ_rucksack`,0],[`license_civ_bestatter`,0],[`license_civ_oil`,0],[`license_civ_diamond`,0],[`license_civ_salt`,0],[`license_civ_sand`,0],[`license_civ_iron`,0],[`license_civ_copper`,0],[`license_civ_cement`,0],[`license_civ_medmarijuana`,0],[`license_civ_schwein`,0],[`license_civ_kohle`,0],[`license_civ_cocaine`,0],[`license_civ_heroin`,0],[`license_civ_marijuana`,0],[`license_civ_rebel`,0],[`license_civ_vvv`,0],[`license_civ_mtx`,0],[`license_civ_freelancer`,0],[`license_civ_loco`,0],[`license_civ_ai`,0],[`license_civ_rechtsanwalt`,0]]"",0,""[`U_C_Poloshirt_stripped`,``,``,``,``,[`ItemMap`,`ItemCompass`,`tf_microdagr`],``,``,[],[],[],[],[],[],[``,``,``,``],[``,``,``,``],[]]"",""""""[100,100,0.7]"""""",0,""""""[4698
      15:11:16 "------------------------------------------------"
      15:11:16 Error: Object(4 : 11) not found
      15:12:42 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""i31kl8kt4ch9jq"",[""Markus Winter"",""76561198155114202"",""ALOG"",[72,101,97,108,32,45,32,99,105,118,95,49,40,55,54,53,54,49,49,57,56,49,53,53,49,49,52,50,48,50,41]],""2:991""]"
      15:12:42 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> Markus Winter(76561198155114202) Token i31kl8kt4ch9jq - objByNetID civ_1"
      15:12:42 "<infiSTAR.de>ADMINLOG| 0h 7min | Markus Winter(76561198155114202) | Heal - civ_1(76561198155114202)   [02-12-2017 22-01-57 - v258]"
      15:12:58 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""i31kl8kt4ch9jq"",[""Markus Winter"",""76561198155114202"",""ALOG"",[84,101,108,101,112,111,114,116,32,116,111,32,91,52,54,57,55,46,49,52,44,51,50,51,48,46,54,51,44,48,93,40,71,80,83,58,32,48,52,54,48,51,55,41]],""2:991""]"
      15:12:58 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> Markus Winter(76561198155114202) Token i31kl8kt4ch9jq - objByNetID civ_1"
      15:12:58 "<infiSTAR.de>ADMINLOG| 0h 7min | Markus Winter(76561198155114202) | Teleport to [4697.14,3230.63,0](GPS: 046037)   [02-12-2017 22-01-57 - v258]"
      15:13:23 BEServer: registering a new player #1869174835
      15:17:21 Unaccessible
      15:17:21 "<infiSTAR.de>TOKENLOG| [LoCi] Sven Sakrah(76561198038054738) CLIENT OWNER ID [5], TOKEN [hv14mver5fnh7cc]   [02-12-2017 22-01-57 - v258]"
      15:17:21 "<infiSTAR.de> ******ADMIN-LOGIN******: [LoCi] Sven Sakrah(76561198038054738) (v258)"
      15:17:21 "<infiSTAR.de>CONNECTLOG| 0h 11min | Connected: [LoCi] Sven Sakrah(76561198038054738 - 5) - time: 608.185 - serverFPS: 45.977   [02-12-2017 22-01-57 - v258]"
      15:17:22 "Requesting player experience data for user ID 76561198038054738 | Query (1): SELECT exp_level, exp_total, exp_perkPoints, exp_perks FROM players WHERE pid = '76561198038054738'"
      15:17:22 "Requested player experience data for user ID 76561198038054738 | Query (2): [0,35,0,[[[""perk_gunsspecialist_lessRecoil_1"",0],[[[""perk_gunsspecialist_lessRecoil_2"",0],[[""perk_gunsspecialist_lessRecoil_3"",0]]]]],[[""perk_paycheck_1"",0],[[[""perk_paycheck_2"",0],[[""perk_paycheck_3"",0]]]]],[[""perk_processing_1"",0],[[[""perk_processing_2"",0],[[""perk_processing_3"",0]]]]],[[""perk_locksmith_1"",0],[[[""perk_locksmith_2"",0],[[""perk_locksmith_3"",0]]]]]]]"
      15:17:22 "Requested player experience data for user ID 76561198038054738 | Query (3): [0,35,0,[[[""perk_gunsspecialist_lessRecoil_1"",0],[[[""perk_gunsspecialist_lessRecoil_2"",0],[[""perk_gunsspecialist_lessRecoil_3"",0]]]]],[[""perk_paycheck_1"",0],[[[""perk_paycheck_2"",0],[[""perk_paycheck_3"",0]]]]],[[""perk_processing_1"",0],[[[""perk_processing_2"",0],[[""perk_processing_3"",0]]]]],[[""perk_locksmith_1"",0],[[[""perk_locksmith_2"",0],[[""perk_locksmith_3"",0]]]]]]]"
      15:17:22 "Requested player experience data for user ID 76561198038054738 | Query (4): [0,35,0,[[[""perk_gunsspecialist_lessRecoil_1"",false],[[[""perk_gunsspecialist_lessRecoil_2"",false],[[""perk_gunsspecialist_lessRecoil_3"",false]]]]],[[""perk_paycheck_1"",false],[[[""perk_paycheck_2"",false],[[""perk_paycheck_3"",false]]]]],[[""perk_processing_1"",false],[[[""perk_processing_2"",false],[[""perk_processing_3"",false]]]]],[[""perk_locksmith_1"",false],[[[""perk_locksmith_2"",false],[[""perk_locksmith_3"",false]]]]]]]"
      15:17:23 "### SkriptLoad: | Client-Funktionen werden bereitgestellt ###"
      15:17:23 "Loader .... _Sender: 5"
      15:17:23 "Loader .... _Uid: 76561198038054738"
      15:17:23 ":::::::    Server FPS: 46 | Mission-Objekte: 558    :::::::"
      15:17:23 "## Farming-System | Client - Variablen werden zur Verfuegung gestellt"
      15:17:23 "## TankstellenScript Server | Client - Variablen werden zur Verfuegung gestellt"
      15:17:23 "## Spedition Server | Client - Variablen werden initialisiert"
      15:17:23 "## Spedition Server | Client-Variablen wurden zur Verfuegung gestellt"
      15:17:23 "## Drogen Server      | Client - Variablen werden zur Verfuegung gestellt"
      15:17:23 "## Feuerscript Server | Client - Variablen werden zur Verfuegung gestellt"
      15:17:23 "## THS System | Client - Funktionen werden zur Verfuegung gestellt"
      15:17:23 "## Medic-System | Client - Variablen werden zur Verfuegung gestellt"
      15:17:23 "hast alle Funktionen geladen: 610.323"
      15:17:30 Setting invalid pitch 0.0000 for L Bravo 3-5:1 REMOTE
      15:17:30 Setting invalid pitch 0.0000 for L Bravo 3-6:1 REMOTE
      15:17:35 "------------- Client Query Request -------------"
      15:17:35 "QUERY: SELECT pid, name, cash, bankacc, adminlevel, donorlevel, med_licenses, mediclevel, med_gear, med_stats, playtime, blacklist, RangCounter FROM players WHERE pid='76561198038054738'"
      15:17:35 "Time to complete: 0 (in seconds)"
      15:17:35 "Result: [""76561198038054738"",""[LoCi] Sven Sakrah"",1.1623e+006,7980,5,0,""[[`license_med_mAir`,1],[`license_med_mCar`,1]]"",5,""[`U_I_CombatUniform_shortsleeve`,`V_PlateCarrierIA2_dgtl`,`I_Fieldpack_oli_Medic`,`G_Aviator`,`H_HelmetIA`,[`ItemMap`,`ItemCompass`,`tf_microdagr`,`tf_anprc148jem_2`,`NVGoggles_INDEP`],[],[],[`ACE_fieldDressing`,`ACE_packingBandage`,`ACE_morphine`,`ACE_tourniquet`,`ACE_fieldDressing`,`ACE_packingBandage`,`ACE_morphine`,`ACE_tourniquet`,`ACE_fieldDressing`,`ACE_packingBandage`,`ACE_morphine`,`ACE_tourniquet`],[`30Rnd_556x45_Stanag`,`30Rnd_556x45_Stanag`,`30Rnd_556x45_Stanag`,`SmokeShell`],[`ACE_fieldDressing`,`ACE_packingBandage`,`ACE_packingBandage`,`ACE_epinephrine`,`ACE_morphine`,`ACE_salineIV_250`,`ACE_tourniquet`],[],[`ACE_fieldDressing`,`ACE_packingBandage`,`ACE_morphine`,`ACE_tourniquet`,`ACE_fieldDressing`,`ACE_packingBandage`,`ACE_morphine`,`ACE_tourniquet`,`ACE_fieldDressing`,`ACE_packingBandage`,`ACE_morphine`,`ACE_tourniquet`,`ACE_fieldDressing`,`ACE_packingBandage`,`
      15:17:35 "------------------------------------------------"
      15:17:48 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""i31kl8kt4ch9jq"",[""Markus Winter"",""76561198155114202"",""ALOG"",[75,105,108,108,105,110,103,32,77,97,114,107,117,115,32,87,105,110,116,101,114,40,55,54,53,54,49,49,57,56,49,53,53,49,49,52,50,48,50,41,32,64,48,52,54,48,51,55]],""2:991""]"
      15:17:48 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> Markus Winter(76561198155114202) Token i31kl8kt4ch9jq - objByNetID civ_1"
      15:17:48 "<infiSTAR.de>ADMINLOG| 0h 12min | Markus Winter(76561198155114202) | Killing Markus Winter(76561198155114202) @046037   [02-12-2017 22-01-57 - v258]"
      15:17:48 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""i31kl8kt4ch9jq"",[""Markus Winter"",""76561198155114202"",""ALOG"",[75,105,108,108,32,45,32,99,105,118,95,49,40,55,54,53,54,49,49,57,56,49,53,53,49,49,52,50,48,50,41]],""2:991""]"
      15:17:48 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> Markus Winter(76561198155114202) Token i31kl8kt4ch9jq - objByNetID civ_1"
      15:17:48 "<infiSTAR.de>ADMINLOG| 0h 12min | Markus Winter(76561198155114202) | Kill - civ_1(76561198155114202)   [02-12-2017 22-01-57 - v258]"
      15:17:49 "MOCleaner | Standby| Zeit: 20 Minuten | UserID: 76561198155114202 | Position: [4698.45,3224.69,0]"
      15:17:49 Ragdoll - loading of ragdoll source "Soldier" started.
      15:17:49 Ragdoll - loading of ragdoll source "Soldier" finished successfully.
      15:17:49 Error: Object(4 : 17) not found
      Alles anzeigen
    • Matthias Burns
      Fortgeschrittener
      Reaktionen
      167
      Trophäen
      10
      Beiträge
      317
      Dateien
      1
      Bilder
      31
      • 13. Februar 2018 um 15:23
      • #9
      Zitat von redtraxx
      Code
      H

      Hast es doch oben als Anhang hinbekommen, gekürzte logs bringen nix-

    • moeck
      Erleuchteter
      Reaktionen
      632
      Trophäen
      9
      Beiträge
      3.160
      Bilder
      9
      • 13. Februar 2018 um 15:26
      • #10

      Serverlog ist erstmal uninteressant. Bitte den Clientlog posten (anhängen)

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • redtraxx
      Schüler
      Reaktionen
      6
      Trophäen
      10
      Beiträge
      108
      • 13. Februar 2018 um 15:28
      • #11

      Serverlog

      Dateien

      arma3server_x64_2018-02-13_15-05-34.rpt 191,6 kB – 231 Downloads
    • redtraxx
      Schüler
      Reaktionen
      6
      Trophäen
      10
      Beiträge
      108
      • 13. Februar 2018 um 15:31
      • #12

      Clientlog

      Dateien

      Arma3_x64_2018-02-13_15-08-30.rpt 210,34 kB – 257 Downloads
    • moeck
      Erleuchteter
      Reaktionen
      632
      Trophäen
      9
      Beiträge
      3.160
      Bilder
      9
      • 13. Februar 2018 um 15:57
      • #13

      So laut log sehen beide Zeilen identisch aus ;)

      Code
      15:17:49 "onPlayerkilled: ["""","""","""",[],""U_C_Poloshirt_stripped"","""","""",[""ItemMap"",""ItemCompass"",""Itemwatch""],[],[],[],[],[],[],"""",""""]"
      15:18:14 "revived: ["""","""","""",[],""U_C_Poloshirt_stripped"","""","""",[""ItemMap"",""ItemCompass"",""Itemwatch""],[],[],[],[],[],[],"""",""""]"

      also erstmal kann ich hier keinen Fehler feststellen oder hatte der Spieler eine andere Ausrüstung an?

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • redtraxx
      Schüler
      Reaktionen
      6
      Trophäen
      10
      Beiträge
      108
      • 13. Februar 2018 um 16:07
      • #14

      vor dem Tod ja nach dem Tod hatte er wieder die Spawnkleidung an

    • moeck
      Erleuchteter
      Reaktionen
      632
      Trophäen
      9
      Beiträge
      3.160
      Bilder
      9
      • 13. Februar 2018 um 16:19
      • #15

      ja vielleicht liegt das am laden des Skins? Er hat vor und nach dem Tod die identischen Ausrüstungsgegenstände. Vielleicht solltest Du das mal mit einer anderen Klamotte testen.

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • redtraxx
      Schüler
      Reaktionen
      6
      Trophäen
      10
      Beiträge
      108
      • 13. Februar 2018 um 16:30
      • #16

      Habe ich, ist ja ein Modserver und bevor ich sterbe habe ich eine andere Kleidung an als danach

    • moeck
      Erleuchteter
      Reaktionen
      632
      Trophäen
      9
      Beiträge
      3.160
      Bilder
      9
      • 13. Februar 2018 um 16:35
      • #17

      also nicht laut log ;) , laut logfile hast du beides mal die selbe kleidung an

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • Li4mPlayS
      Anfänger
      Reaktionen
      3
      Trophäen
      6
      Beiträge
      35
      • 4. Februar 2020 um 22:29
      • #18

      Gibt es dafür nen Fix? Habe das gleiche Problem. Ebenfalls Modded Server.

      Edit. Wichtige Datein mal angehangen.

      Dateien

      fn_fetchDeadGear.sqf 2,21 kB – 123 Downloads fn_loadDeadGear.sqf 2,75 kB – 170 Downloads fn_onPlayerKilled.sqf 5,21 kB – 123 Downloads fn_requestMedic.sqf 925 Byte – 132 Downloads fn_revived.sqf 1,34 kB – 134 Downloads fn_revivePlayer.sqf 3,42 kB – 116 Downloads fn_saveGear.sqf 3,92 kB – 137 Downloads

      Einmal editiert, zuletzt von Li4mPlayS (4. Februar 2020 um 23:10)

    • Joe Barbaro
      Nerd
      Reaktionen
      199
      Trophäen
      8
      Beiträge
      688
      • 4. Februar 2020 um 23:15
      • #19

      Der Post ist schon schrumpelig ich mach mal zu.

      Eröffne bitte ein neues Thema.


      #closed

      Entwickler vom Arma 3 Batch Generator


    Registrieren oder Einloggen

    Du bist noch kein Mitglied von Native-Servers.com? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Benutzerkonto erstellen

    Benutzer online in diesem Thema

    • 1 Besucher

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™