Sehr geehrte Community,
ich habe versucht über mein Panel einen Arma 3 Server zu erstellen....Leider vergebens.
ich habe die Steamdaten von mir angegeben, welches Arma 3 besitzt, jedoch kann ich trotzdem nicht auf den Server connecten.
Hier die Log:
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23:47:31 SteamAPI initialization failed. Steam features won't be accessible!
23:47:31 Cannot register unknown string STR_3DEN_CAMERA_NAME
23:47:31 Cannot register unknown string STR_DIFF_SCENE_ONLY
23:47:31 Cannot register unknown string STR_DIFF_SCENE_AND_MAP
23:47:31 Initializing stats manager.
sh: 1: /sbin/ifconfig: not found
23:47:31 Stats config disabled.
23:47:31 sessionID: 06a645b95e3f96162eb41cf0af21bde214acaae8
23:47:34 Item str_a3_to_c01_m02_036_ta_mechanized_briefing_SOLDIERC_0 listed twice
23:47:35 Updating base class ->Controls, by a3\3den\http://config.bin/Cfg3DEN/Attributes/Toolbox/Controls/ (original a3\modules_f\config.bin)
23:47:35 Updating base class ->Title, by a3\3den\http://config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Title/ (original a3\3den\config.bin)
23:47:36 Initializing Steam Manager
23:47:36 unable to load subscribed content list. list will be updated from steam
23:47:36 unable to load published content list. list will be updated from steam
23:47:36 unable to load cached items meta info. save and update functionality will be broken
23:47:36 Steam Manager initialized.
23:47:36 ============= List of mods =======
23:47:36 modsReadOnly = false
23:47:36 safeModsActivated = false
23:47:36 customMods = false
23:47:36 hash = 'CXXXXXXXXXXXXXXXXXXXXXXXXXXC'
23:47:36 hashShort = '6f86f12a'
23:47:36 name | modDir | default | origin | hash | hashShort | fullPath
23:47:36 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
23:47:36 Arma 3 DLC Bundle 2 | dlcbundle2 | true | NOT FOUND | | |
23:47:36 Arma 3 DLC Bundle 1 | dlcbundle | true | NOT FOUND | | |
23:47:36 Arma 3 Tac-Ops | tacops | true | GAME DIR | f1dc09577c3e9808b7aa2c87d830a2b26a6b5fee | fa26d009 | /home/SGTblue-6/server/arma3/tacops
23:47:36 Arma 3 Laws of War | orange | true | GAME DIR | 4218684688ce66df818f107e2f95c59a26323121 | b3b9582b | /home/SGTblue-6/server/arma3/orange
23:47:36 Arma 3 Malden | argo | true | GAME DIR | 05003900123009df799f674dab222647cc0cc676 | 36610ff1 | /home/SGTblue-6/server/arma3/argo
23:47:36 Arma 3 Jets | jets | true | GAME DIR | 8d1003272f4550977c09f9c3de192339a29268ad | 5d2e6b70 | /home/SGTblue-6/server/arma3/jets
23:47:36 Arma 3 Apex | expansion | true | GAME DIR | ed1b8b914be28b134d041da7deebf7b5b68e6ed3 | ed5a9be7 | /home/SGTblue-6/server/arma3/expansion
23:47:36 Arma 3 Marksmen | mark | true | GAME DIR | e405dfd48cf0dc78bc48e630f5065676723be5df | d0f859df | /home/SGTblue-6/server/arma3/mark
23:47:36 Arma 3 Helicopters | heli | true | GAME DIR | abbb58afcd71da8d6f39462585ce554c2bde319e | 3b66e8c1 | /home/SGTblue-6/server/arma3/heli
23:47:36 Arma 3 Karts | kart | true | GAME DIR | 0a38a8eedccec3bd371c52470ecfbc300bce7e26 | 5248a2ba | /home/SGTblue-6/server/arma3/kart
Ich bitte um Hilfe....Server cfg sieht so aus:
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// GLOBAL SETTINGS
hostname = "Altis-Redlife"; // The name of the server that shall be displayed in the public server list
password = ""; // Password for joining, eg connecting to the server
passwordAdmin = "XXXXXX"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
serverCommandPassword = "XXXXXXXXXXXX"; // Password required by alternate syntax of [[serverCommand]] server-side scripting.
//reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers
//reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers
//reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead //this option is deprecated since A2: OA version 1.63
//reportingIP = "arma3" //not used at all
logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"",
"Willkommen auf Altis-Redlife!",
"Werde noch heute ein Mitglied unserer Community!",
"Redlife-Multigaming.de",
"Dein anderes Leben - Altis-Redlife!",
"https://redlife-multigaming.de",
};
motdInterval = 5; // Time interval (in seconds) between each message
// JOINING RULES
//checkfiles[] = {}; // Outdated.
maxPlayers = 64; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+)
//requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
// VOTING
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 2; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
// INGAME SETTINGS
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+)
vonCodecQuality = 30; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30
persistent = 1; // If 1, missions still run on even after the last player disconnected.
timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 1; // Server to use BattlEye system
allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216)
allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323)
allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715)
//allowedHTMLLoadURIs = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs
disconnectTimeout = 5; // Server wait time before disconnecting client, default 90 seconds, range 5 to 90 seconds. (since Arma 3 update 1.56+)
// SCRIPTING ISSUES
onUserConnected = ""; //
onUserDisconnected = ""; //
doubleIdDetected = ""; //
//regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated
// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "kick (_this select 0)"; // tampering of the signature detected
onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
// STEAM DO NOT EDIT THESE PORT LINES!!!
steamport=8766;
steamqueryport=2303;
// MISSIONS CYCLE (see below)
class Missions {}; // An empty Missions class means there will be no mission rotation
missionWhitelist[] = {}; //an empty whitelist means there is no restriction on what missions' available
// HEADLESS CLIENT
headlessClients[] = {"127.0.0.1"}; // list of IP addresses allowed to connect using headless clients; example: {"127.0.0.1", "192.168.1.100"};
localClient[] = {"127.0.0.1"}; // list of IP addresses to which are granted unlimited bandwidth; example: {"127.0.0.1", "192.168.1.100"};
Bitte um Hilfe....
im ordner MPmissions ist nur eine Readme....
arma3server datei kann ich nicht bearbeiten(verschlüsselt warum auch immer(im YT-Video war es nicht verschlüsselt))
MFG