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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Map nicht sichtbar

      • Mapping & Modding
    • skyracer2012
    • 20. Oktober 2017 um 18:37
    • Erledigt
    • skyracer2012
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      • 20. Oktober 2017 um 18:37
      • #1

      Ich habe eine Map gemact und vermute irgendetwas ist in der config.cpp falsch, da sie mir im Editor-Mapauswahl nicht angezeigt wird.


      Config:


      C
      #define _ARMA_
      
      class CfgPatches
      {
          class Map
          {
              units[] = {"lifemap"};
              weapons[] = {};
              requiredVersion = 1.0;
              version = "1";
              fileName = "Map.pbo";
              author = "skyracer2012";
          };
      };
      
      class CfgWorlds
      {
          class CAWorld;
      
          class Stratis: CAWorld
          {
              class Grid;
              class DefaultClutter;
          };
      
          class lifemap: Stratis
          {
              cutscenes[] = {};
              description = "Life";
              worldName = "Map\lifemap.wrp";
              startTime = "11:00";
              startDate = "05/03/2001";
              startWeather = 0.2;
              startFog = 0.0;
              forecastWeather = 0.6;
              forecastFog = 0.0;
              centerPosition[] = {2560,2560,500};
              seagullPos[] = {2560,2560,500};
              longitude = 65;
              latitude = -34;
              elevationOffset = 2000;
              envTexture = "A3\Data_f\env_land_ca.tga";
              minTreesInForestSquare = 2;
              minRocksInRockSquare = 2;
              newRoadsShape = "\Map\data\roads\roads.shp";
              ilsPosition[] = {1024,1024};
              ilsDirection[] = {0.5075,0.08,-0.8616};
              ilsTaxiIn[] = {};
              ilsTaxiOff[] = {};
              drawTaxiway = 0;
      
              class SecondaryAirports {};
      
              class Sea
              {
                  seaTexture = "a3\data_f\seatexture_co.paa";
                  seaMaterial = "#water";
                  shoreMaterial = "#shore";
                  shoreFoamMaterial = "#shorefoam";
                  shoreWetMaterial = "#shorewet";
                  WaterMapScale = 20;
                  WaterGrid = 50;
                  MaxTide = 0;
                  MaxWave = 0;
                  SeaWaveXScale = "2.0/50";
                  SeaWaveZScale = "1.0/50";
                  SeaWaveHScale = 2.0;
                  SeaWaveXDuration = 5000;
                  SeaWaveZDuration = 10000;
              };
      
              class OutsideTerrain
              {
                  enableTerrainSynth = 0;
      
                  class Layers
                  {
                      class Layer0
                      {
                          nopx = "Map\data\gdt_grass_green_nopx.paa";
                          texture = "Map\data\gdt_grass_green_co.paa";
                      };
                  };
              };
      
              class Grid: Grid
              {
                  offsetX = 0;
                  offsetY = 5120;
      
                  class Zoom1
                  {
                      zoomMax = 0.15;
                      format = "XY";
                      formatX = "000";
                      formatY = "000";
                      stepX = 100;
                      stepY = -100;
                  };
      
                  class Zoom2
                  {
                      zoomMax = 0.85;
                      format = "XY";
                      formatX = "00";
                      formatY = "00";
                      stepX = 1000;
                      stepY = -1000;
                  };
      
                  class Zoom3
                  {
                      zoomMax = 1e+030.0;
                      format = "XY";
                      formatX = "0";
                      formatY = "0";
                      stepX = 10000;
                      stepY = -10000;
                  };
              };
      
              #include "cfgClutter.hpp"
      
              class Names
              {
                  #include "lifemap.hpp"
              };
          };
      };
      
      class CfgWorldList
      {
          class lifemap{};
      };
      
      class CfgMissions
      {
          class Cutscenes
          {
          };
      };
      
      #include "cfgSurfaces.hpp"
      Alles anzeigen

      Es Könnten sich Rechtschreibfehler eingeschlichen haben [...] Diese Könnt ihr behalten!

    • Shelby House
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      • 20. Oktober 2017 um 21:53
      • #2

      könntest du bitte auch die verschiedenen .hpp Dateien mit anhängen?

      MFG.


      Shelby House

    • skyracer2012
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      • 20. Oktober 2017 um 22:11
      • #3

      gern:

      Dateien

      shadowlifemap - Kopie.txt 0 Byte – 141 Downloads cfgSurfaces - Kopie.txt 622 Byte – 229 Downloads cfgClutter - Kopie.txt 9,57 kB – 228 Downloads config - Kopie.txt 2,51 kB – 230 Downloads

      Es Könnten sich Rechtschreibfehler eingeschlichen haben [...] Diese Könnt ihr behalten!

    • Shelby House
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      • 20. Oktober 2017 um 22:38
      • #4

      #include "lifemap.hpp" ist glaube ich am meisten interessant. Shadowlifemap kann ich nicht runterladen. Mir würde es außerdem reichen wenn du es wie in deinem ersten Beitrag angibst.

      MFG.


      Shelby House

    • skyracer2012
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      • 20. Oktober 2017 um 23:05
      • #5

      ja also die shadowlifemap ist ja die #include "lifemap.hpp" nur umbenannt worden. Außerdem ist sie komplett leer nochmal jetzt:


      C: config.cpp
      #define _ARMA_
      
      class CfgPatches
      {
          class Map
          {
              units[] = {};
              worlds[] = {"kelleysisland"};
              weapons[] = {};
              requiredVersion = 1.0;
              version = "1";
              fileName = "Map.pbo";
              author = "skyracer2012";
          };
      };
      
      class CfgWorlds
      {
          class CAWorld;
      
          class Stratis: CAWorld
          {
              class Grid;
              class DefaultClutter;
          };
      
          class shadowlifemap: Stratis
          {
              cutscenes[] = {};
              description = "Shadow Life";
              worldName = "Map\shadowlifemap.wrp";
              startTime = "11:00";
              startDate = "05/03/2001";
              startWeather = 0.2;
              startFog = 0.0;
              forecastWeather = 0.6;
              forecastFog = 0.0;
              centerPosition[] = {2560,2560,500};
              seagullPos[] = {2560,2560,500};
              longitude = 65;
              latitude = -34;
              elevationOffset = 2000;
              envTexture = "A3\Data_f\env_land_ca.tga";
              minTreesInForestSquare = 2;
              minRocksInRockSquare = 2;
              newRoadsShape = "\Map\data\roads\roads.shp";
              ilsPosition[] = {1024,1024};
              ilsDirection[] = {0.5075,0.08,-0.8616};
              ilsTaxiIn[] = {};
              ilsTaxiOff[] = {};
              drawTaxiway = 0;
      
              class SecondaryAirports {};
      
              class Sea
              {
                  seaTexture = "a3\data_f\seatexture_co.paa";
                  seaMaterial = "#water";
                  shoreMaterial = "#shore";
                  shoreFoamMaterial = "#shorefoam";
                  shoreWetMaterial = "#shorewet";
                  WaterMapScale = 20;
                  WaterGrid = 50;
                  MaxTide = 0;
                  MaxWave = 0;
                  SeaWaveXScale = "2.0/50";
                  SeaWaveZScale = "1.0/50";
                  SeaWaveHScale = 2.0;
                  SeaWaveXDuration = 5000;
                  SeaWaveZDuration = 10000;
              };
      
              class OutsideTerrain
              {
                  enableTerrainSynth = 0;
      
                  class Layers
                  {
                      class Layer0
                      {
                          nopx = "Map\data\gdt_grass_green_nopx.paa";
                          texture = "Map\data\gdt_grass_green_co.paa";
                      };
                  };
              };
      
              class Grid: Grid
              {
                  offsetX = 0;
                  offsetY = 5120;
      
                  class Zoom1
                  {
                      zoomMax = 0.15;
                      format = "XY";
                      formatX = "000";
                      formatY = "000";
                      stepX = 100;
                      stepY = -100;
                  };
      
                  class Zoom2
                  {
                      zoomMax = 0.85;
                      format = "XY";
                      formatX = "00";
                      formatY = "00";
                      stepX = 1000;
                      stepY = -1000;
                  };
      
                  class Zoom3
                  {
                      zoomMax = 1e+030.0;
                      format = "XY";
                      formatX = "0";
                      formatY = "0";
                      stepX = 10000;
                      stepY = -10000;
                  };
              };
      
              #include "cfgClutter.hpp"
      
              class Names
              {
                  #include "shadowlifemap.hpp"
              };
          };
      };
      
      class CfgWorldList
      {
          class shadowlifemap{};
      };
      
      class CfgMissions
      {
          class Cutscenes
          {
          };
      };
      
      #include "cfgSurfaces.hpp"
      Alles anzeigen
      Code: cfgClutter.hpp
      class Clutter
      {
          class StrBigFallenBranches_pine: DefaultClutter
          {
              model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine.p3d";
              affectedByWind = 0.0;
              swLighting = "false";
              scaleMin = 0.3;
              scaleMax = 0.7;
          };
          class StrBigFallenBranches_pine02: DefaultClutter
          {
              model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine02.p3d";
              affectedByWind = 0.0;
              swLighting = "false";
              scaleMin = 0.3;
              scaleMax = 0.7;
          };
          class StrBigFallenBranches_pine03: DefaultClutter
          {
              model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine03.p3d";
              affectedByWind = 0.0;
              swLighting = "false";
              scaleMin = 0.3;
              scaleMax = 0.7;
          };
          class StrGrassGreenGroup: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_StrGrassGreen_group.p3d";
              affectedByWind = 0.6;
              swLighting = "true";
              scaleMin = 0.7;
              scaleMax = 1.0;
          };
          class StrGrassDry: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_StrGrassDry.p3d";
              affectedByWind = 0.5;
              swLighting = "true";
              scaleMin = 0.8;
              scaleMax = 1.2;
          };
          class StrGrassDryGroup: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_StrGrassDry_group.p3d";
              affectedByWind = 0.65;
              swLighting = "true";
              scaleMin = 0.65;
              scaleMax = 1.0;
          };
          class StrGrassDryMediumGroup: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_StrGrassDryMedium_group.p3d";
              affectedByWind = 0.7;
              swLighting = "true";
              scaleMin = 0.8;
              scaleMax = 1.0;
          };
          class StrThornKhakiSmall: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_StrThornKhaki.p3d";
              affectedByWind = 0.05;
              swLighting = "false";
              scaleMin = 0.5;
              scaleMax = 0.7;
          };
          class StrThornKhakiBig: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_StrThornKhaki.p3d";
              affectedByWind = 0.05;
              swLighting = "false";
              scaleMin = 0.7;
              scaleMax = 0.9;
          };
          class StrThornGreenSmall: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_StrThornGreen.p3d";
              affectedByWind = 0.05;
              swLighting = "false";
              scaleMin = 0.3;
              scaleMax = 0.5;
          };
          class StrThornGreenBig: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_StrThornGreen.p3d";
              affectedByWind = 0.05;
              swLighting = "false";
              scaleMin = 0.7;
              scaleMax = 0.9;
          };
          class StrThornGraySmall: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_StrThornGray.p3d";
              affectedByWind = 0.05;
              swLighting = "false";
              scaleMin = 0.5;
              scaleMax = 0.7;
          };
          class StrThornGrayBig: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_StrThornGray.p3d";
              affectedByWind = 0.05;
              swLighting = "false";
              scaleMin = 0.8;
              scaleMax = 1.2;
          };
          class StrPlantGreenShrub: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_StrPlantGreenShrub.p3d";
              affectedByWind = 0.5;
              swLighting = "true";
              scaleMin = 0.6;
              scaleMax = 1.1;
          };
          class StrPlantGermaderGroup: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_StrPlantGermader_group.p3d";
              affectedByWind = 0.35;
              swLighting = "true";
              scaleMin = 0.9;
              scaleMax = 1.5;
          };
          class StrWeedBrownTallGroup: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_StrWeedBrownTall_group.p3d";
              affectedByWind = 0.3;
              swLighting = "true";
              scaleMin = 0.9;
              scaleMax = 1.25;
          };
          class StrWeedGreenTall: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_StrWeedGreenTall.p3d";
              affectedByWind = 0.3;
              swLighting = "true";
              scaleMin = 0.8;
              scaleMax = 1.2;
          };
          class StrPlantMullein: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_StrPlantMullein.p3d";
              affectedByWind = 0.35;
              swLighting = "true";
              scaleMin = 0.7;
              scaleMax = 1.15;
          };
          class StrThistlePurpleSmall: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_StrThistlePurple_small.p3d";
              affectedByWind = 0.1;
              swLighting = "true";
              scaleMin = 0.9;
              scaleMax = 1.4;
          };
          class StrThistleSmallYellow: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_StrThistleSmallYellow.p3d";
              affectedByWind = 0.2;
              swLighting = "true";
              scaleMin = 0.6;
              scaleMax = 1.4;
          };
          class StrThistleYellowShrub: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_StrThistleYellowShrub.p3d";
              affectedByWind = 0.2;
              swLighting = "true";
              scaleMin = 0.7;
              scaleMax = 1.1;
          };
          class GrassTall: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_Grass_Tall_Dead.p3d";
              affectedByWind = 1.0;
              swLighting = "true";
              scaleMin = 0.6;
              scaleMax = 1.0;
          };
          class GrassGreen: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_Grass_Green.p3d";
              affectedByWind = 1.0;
              swLighting = "true";
              scaleMin = 0.85;
              scaleMax = 1.0;
              surfaceColor[] = {0.431,0.475,0.267};
          };
          class GrassDry: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_Grass_Dry.p3d";
              affectedByWind = 1.0;
              swLighting = "true";
              scaleMin = 0.3;
              scaleMax = 0.9;
          };
          class GrassBrushHighGreen: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_Grass_BrushHigh_Green.p3d";
              affectedByWind = 0.8;
              swLighting = "true";
              scaleMin = 0.5;
              scaleMax = 0.7;
          };
          class GrassBunchSmall: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_Grass_Bunch_Small.p3d";
              affectedByWind = 0.8;
              swLighting = "true";
              scaleMin = 0.3;
              scaleMax = 0.8;
          };
          class ThistleHighDead: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_Thistle_High_Dead.p3d";
              affectedByWind = 1.0;
              swLighting = "true";
              scaleMin = 0.4;
              scaleMax = 0.8;
          };
          class ThistleHigh: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_Thistle_High.p3d";
              affectedByWind = 0.6;
              swLighting = "true";
              scaleMin = 0.6;
              scaleMax = 1.0;
          };
          class ThistleSmallYellow: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_Thistle_Small_Yellow.p3d";
              affectedByWind = 0.3;
              swLighting = "true";
              scaleMin = 0.3;
              scaleMax = 0.9;
          };
          class ThistleThornGreen: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_Thistle_Thorn_Green.p3d";
              affectedByWind = 0.3;
              swLighting = "false";
              scaleMin = 0.3;
              scaleMax = 1.0;
          };
          class ThistleThornGreenSmall: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_Thistle_Thorn_Green.p3d";
              affectedByWind = 0.25;
              swLighting = "false";
              scaleMin = 0.4;
              scaleMax = 0.7;
          };
          class ThistleThornBrown: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_Thistle_Thorn_Brown.p3d";
              affectedByWind = 0.3;
              swLighting = "false";
              scaleMin = 0.5;
              scaleMax = 1.2;
          };
          class ThistleThornBrownSmall: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_Thistle_Thorn_Brown.p3d";
              affectedByWind = 0.25;
              swLighting = "false";
              scaleMin = 0.3;
              scaleMax = 0.7;
          };
          class ThistleThornGray: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_Thistle_Thorn_Gray.p3d";
              affectedByWind = 0.3;
              swLighting = "false";
              scaleMin = 1.1;
              scaleMax = 1.4;
          };
          class ThistleThornDesert: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_Thistle_Thorn_Desert.p3d";
              affectedByWind = 0.3;
              swLighting = "false";
              scaleMin = 0.4;
              scaleMax = 1.4;
          };
          class PlantGreenSmall: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_Plant_Green_Small.p3d";
              affectedByWind = 0.7;
              swLighting = "true";
              scaleMin = 0.5;
              scaleMax = 1.1;
          };
          class FlowerCakile: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_Flower_Cakile.p3d";
              affectedByWind = 0.4;
              swLighting = "true";
              scaleMin = 0.6;
              scaleMax = 0.8;
          };
          class FlowerLowYellow2: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_Flower_Low_Yellow2.p3d";
              affectedByWind = 0.4;
              swLighting = "true";
              scaleMin = 0.6;
              scaleMax = 1.0;
          };
          class GrassCrookedDead: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_GrassCrooked.p3d";
              affectedByWind = 0.6;
              swLighting = "true";
              scaleMin = 0.8;
              scaleMax = 1.1;
          };
          class GrassTalltwo: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_GrassTall.p3d";
              affectedByWind = 0.8;
              swLighting = "true";
              scaleMin = 0.75;
              scaleMax = 1.15;
          };
          class GrassLong_DryBunch: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_GrassLong_DryBunch.p3d";
              affectedByWind = 0.8;
              swLighting = "true";
              scaleMin = 0.9;
              scaleMax = 1.2;
          };
          class GrassDesertGroupSoft: DefaultClutter
          {
              model = "A3\plants_f\Clutter\c_GrassGreen_GroupSoft.p3d";
              affectedByWind = 1.0;
              swLighting = "true";
              scaleMin = 0.6;
              scaleMax = 1.1;
          };
          class SeaWeed1: DefaultClutter
          {
              model = "A3\Plants_F\Clutter\c_SeaWeed1.p3d";
              affectedByWind = 0.2;
              swLighting = "false";
              scaleMin = 0.4;
              scaleMax = 1.0;
          };
          class SeaWeed2: DefaultClutter
          {
              model = "A3\Plants_F\Clutter\c_SeaWeed2.p3d";
              affectedByWind = 0.2;
              swLighting = "false";
              scaleMin = 0.3;
              scaleMax = 1.0;
          };
          class Coral1: DefaultClutter
          {
              model = "A3\Plants_F\Clutter\c_Coral1.p3d";
              affectedByWind = 0.0;
              swLighting = "false";
              scaleMin = 0.3;
              scaleMax = 1.0;
          };
          class Coral2: DefaultClutter
          {
              model = "A3\Plants_F\Clutter\c_Coral2.p3d";
              affectedByWind = 0.0;
              swLighting = "false";
              scaleMin = 0.3;
              scaleMax = 1.0;
          };
          class Coral3: DefaultClutter
          {
              model = "A3\Plants_F\Clutter\c_Coral3.p3d";
              affectedByWind = 0.1;
              swLighting = "false";
              scaleMin = 0.3;
              scaleMax = 0.5;
          };
          class Coral4: DefaultClutter
          {
              model = "A3\Plants_F\Clutter\c_Coral4.p3d";
              affectedByWind = 0.1;
              swLighting = "false";
              scaleMin = 0.3;
              scaleMax = 1.0;
          };
          class Coral5: DefaultClutter
          {
              model = "A3\Plants_F\Clutter\c_Coral5.p3d";
              affectedByWind = 0.05;
              swLighting = "false";
              scaleMin = 0.2;
              scaleMax = 0.6;
          };
      };
      Alles anzeigen
      Code: cfgSurfaces.hpp
      class CfgSurfaces
      {
          class Default{};
          class Water{};
          class GdtStratisGreenGrass: Default
          {
              access = 2;
              files = "gdt_grass_green_*";
              character = "StratisGreenGrassClutter";
              soundEnviron = "grass";
              soundHit = "soft_ground";
              rough = 0.08;
              maxSpeedCoef = 0.9;
              dust = 0.15;
              lucidity = 4;
              grassCover = 0.05;
              impact = "hitGroundSoft";
              surfaceFriction = 1.7;
          };
      };
      
      class CfgSurfaceCharacters
      {
          class StratisGreenGrassClutter
          {
              probability[] = {0.95,0.02,0.02,0.01};
              names[] = {"StrGrassGreenGroup","StrThornGreenSmall","StrThornGreenBig","StrPlantGreenShrub"};
          };
      };
      Alles anzeigen
      Code: shadowlifemap.hpp

      (ja, die Datei ist leer)

      Es Könnten sich Rechtschreibfehler eingeschlichen haben [...] Diese Könnt ihr behalten!

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