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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Fahrzeuginteraktionsmenu funktioniert nicht

    • skyracer2012
    • 11. Oktober 2017 um 16:14
    • Geschlossen
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    • skyracer2012
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      • 11. Oktober 2017 um 16:14
      • #1

      Ich habe seit einiger Zeit schon das Problem, dass man mit windows das Vehicleinteraktionmenu nicht öffnen kann.


      Code: fn_vInteractionMenu.sqf
      #include "..\..\script_macros.hpp"
      /*
          File: fn_vInteractionMenu.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Replaces the mass add actions for various vehicle actions.
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_id"];
      if (!dialog) then {
          createDialog "vInteraction_Menu";
      };
      disableSerialization;
      
      _curTarget = param [0,objNull,[objNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _id = getObjectDLC _curTarget;
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      
      if (life_inv_toolkit >= 1) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
          if(playerSide == west) then {
          _Btn5 ctrlSetText "Abschleppen";
          _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      
              _Btn2 ctrlSetText "Eigentümer";
          _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      
          _Btn3 ctrlSetText "Z Druchsuchen";
          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
      
          _Btn4 ctrlSetText "Herausziehen";
          _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
          if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
      
          if (_curTarget isKindOf "Ship") then {
              _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
          } else {
              if (!isNil "_id") then {
                  if !(_id in getDLCs 1) then {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
                      _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
                  };
              } else {
                  _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
              };
          };
      
      
          _Btn2 ctrlShow true;
          _Btn3 ctrlShow true;
          _Btn4 ctrlShow true;
          _Btn5 ctrlShow true;
          _Btn6 ctrlShow true;
          };
      
          if(playerSide == independent) then {
          _Btn5 ctrlSetText "Abschleppen";
          _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      
      
          _Btn2 ctrlSetText "Eigentümer";
          _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      
          _Btn4 ctrlShow true;
          _Btn5 ctrlShow true;
          _Btn6 ctrlShow true;
          _Btn2 ctrlShow true;
      
      
          // ZIV & MEDIC ONLY
      
          if (_curTarget isKindOf "Ship") then {
              _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
          } else {
              if (!isNil "_id") then {
                  if !(_id in getDLCs 1) then {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle";
                      _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
                  };
              } else {
                  _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
              };
          };
          if (typeOf _curTarget == "O_Truck_03_device_F") then {
              _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
              _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
              if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
                  _Btn3 ctrlEnable false;
              } else {
                  _Btn3 ctrlEnable true;
              };
          } else {
              _Btn3 ctrlShow false;
              if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
                  if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
                      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
                      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
                      _Btn3 ctrlShow true;
                  } else {
                      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
                          _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
                          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
                          _Btn3 ctrlShow true;
                      }else{
                          {
                              if (player distance (getMarkerPos _x) < 20) exitWith {
                                  _Btn3 ctrlSetText localize "STR_FuelTank_Store";
                                  _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
                                  _Btn3 ctrlShow true;
                              };
                          } forEach ["fuel_storage_1","fuel_storage_2"];
                      };
                  };
              };
          };
          };
      
      
      
          if(playerSide == civilian) then {
      
      
          // ZIV & MEDIC ONLY
      
          if (_curTarget isKindOf "Ship") then {
              _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
          } else {
              if (!isNil "_id") then {
                  if !(_id in getDLCs 1) then {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle";
                      _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
                  };
              } else {
                  _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
              };
          };
          if (typeOf _curTarget == "O_Truck_03_device_F") then {
              _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
              _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
              if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
                  _Btn3 ctrlEnable false;
              } else {
                  _Btn3 ctrlEnable true;
              };
          } else {
              _Btn3 ctrlShow false;
              if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
                  if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
                      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
                      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
                      _Btn3 ctrlShow true;
                  } else {
                      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
                          _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
                          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
                          _Btn3 ctrlShow true;
                      }else{
                          {
                              if (player distance (getMarkerPos _x) < 20) exitWith {
                                  _Btn3 ctrlSetText localize "STR_FuelTank_Store";
                                  _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
                                  _Btn3 ctrlShow true;
                              };
                          } forEach ["fuel_storage_1","fuel_storage_2"];
                      };
                  };
              };
          };
          _Btn4 ctrlShow false;
          _Btn5 ctrlShow false;
          _Btn6 ctrlShow false;
          };
      
      
      
      
      
      
      
      
      
      
      
      
      };
      Alles anzeigen

      Evtl fällt euch was auf ich verzweifen solangsam

      Es Könnten sich Rechtschreibfehler eingeschlichen haben [...] Diese Könnt ihr behalten!

    • ESLotherwise
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      • 11. Oktober 2017 um 16:15
      • #2
      Zitat von skyracer2012

      Ich habe seit einiger Zeit schon das Problem, dass man mit windows das Vehicleinteraktionmenu nicht öffnen kann.


      Code: fn_vInteractionMenu.sqf
      #include "..\..\script_macros.hpp"
      /*
          File: fn_vInteractionMenu.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Replaces the mass add actions for various vehicle actions.
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_id"];
      if (!dialog) then {
          createDialog "vInteraction_Menu";
      };
      disableSerialization;
      
      _curTarget = param [0,objNull,[objNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _id = getObjectDLC _curTarget;
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      
      if (life_inv_toolkit >= 1) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
          if(playerSide == west) then {
          _Btn5 ctrlSetText "Abschleppen";
          _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      
              _Btn2 ctrlSetText "Eigentümer";
          _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      
          _Btn3 ctrlSetText "Z Druchsuchen";
          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
      
          _Btn4 ctrlSetText "Herausziehen";
          _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
          if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
      
          if (_curTarget isKindOf "Ship") then {
              _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
          } else {
              if (!isNil "_id") then {
                  if !(_id in getDLCs 1) then {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
                      _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
                  };
              } else {
                  _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
              };
          };
      
      
          _Btn2 ctrlShow true;
          _Btn3 ctrlShow true;
          _Btn4 ctrlShow true;
          _Btn5 ctrlShow true;
          _Btn6 ctrlShow true;
          };
      
          if(playerSide == independent) then {
          _Btn5 ctrlSetText "Abschleppen";
          _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      
      
          _Btn2 ctrlSetText "Eigentümer";
          _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      
          _Btn4 ctrlShow true;
          _Btn5 ctrlShow true;
          _Btn6 ctrlShow true;
          _Btn2 ctrlShow true;
      
      
          // ZIV & MEDIC ONLY
      
          if (_curTarget isKindOf "Ship") then {
              _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
          } else {
              if (!isNil "_id") then {
                  if !(_id in getDLCs 1) then {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle";
                      _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
                  };
              } else {
                  _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
              };
          };
          if (typeOf _curTarget == "O_Truck_03_device_F") then {
              _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
              _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
              if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
                  _Btn3 ctrlEnable false;
              } else {
                  _Btn3 ctrlEnable true;
              };
          } else {
              _Btn3 ctrlShow false;
              if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
                  if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
                      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
                      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
                      _Btn3 ctrlShow true;
                  } else {
                      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
                          _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
                          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
                          _Btn3 ctrlShow true;
                      }else{
                          {
                              if (player distance (getMarkerPos _x) < 20) exitWith {
                                  _Btn3 ctrlSetText localize "STR_FuelTank_Store";
                                  _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
                                  _Btn3 ctrlShow true;
                              };
                          } forEach ["fuel_storage_1","fuel_storage_2"];
                      };
                  };
              };
          };
          };
      
      
      
          if(playerSide == civilian) then {
      
      
          // ZIV & MEDIC ONLY
      
          if (_curTarget isKindOf "Ship") then {
              _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
          } else {
              if (!isNil "_id") then {
                  if !(_id in getDLCs 1) then {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle";
                      _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
                  };
              } else {
                  _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
              };
          };
          if (typeOf _curTarget == "O_Truck_03_device_F") then {
              _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
              _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
              if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
                  _Btn3 ctrlEnable false;
              } else {
                  _Btn3 ctrlEnable true;
              };
          } else {
              _Btn3 ctrlShow false;
              if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
                  if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
                      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
                      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
                      _Btn3 ctrlShow true;
                  } else {
                      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
                          _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
                          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
                          _Btn3 ctrlShow true;
                      }else{
                          {
                              if (player distance (getMarkerPos _x) < 20) exitWith {
                                  _Btn3 ctrlSetText localize "STR_FuelTank_Store";
                                  _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
                                  _Btn3 ctrlShow true;
                              };
                          } forEach ["fuel_storage_1","fuel_storage_2"];
                      };
                  };
              };
          };
          _Btn4 ctrlShow false;
          _Btn5 ctrlShow false;
          _Btn6 ctrlShow false;
          };
      
      
      
      
      
      
      
      
      
      
      
      
      };
      Alles anzeigen

      Evtl fällt euch was auf ich verzweifen solangsam

      Im .RPT keine Fehler?

    • skyracer2012
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      • 11. Oktober 2017 um 16:55
      • #3

      nein hier:

      Dateien

      arma3server_2017-10-09_20-59-20.rpt 51,11 kB – 155 Downloads

      Es Könnten sich Rechtschreibfehler eingeschlichen haben [...] Diese Könnt ihr behalten!

    • Kuchenplatte
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      • 11. Oktober 2017 um 16:55
      • #4

      komisch das deine Mission überhaupt läuft

      Code
      1:03:33 Call extension 'extDB3' could not be loaded: Das angegebene Modul wurde nicht gefunden.
      
      21:03:33 "extDB3 Failed to Load, Check Requirements @ https://bitbucket.org/torndeco/extdb3/wiki/Installation"

      aber der Client log würde mehr sagen

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

      !Acryl-Exile Server!

      195.201.148.155:2302

      Kuchenplatte On GitHub

      https://github.com/Kuchenplatte

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    • skyracer2012
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      • 11. Oktober 2017 um 17:12
      • #5
      Zitat von Kuchenplatte

      komisch das deine Mission überhaupt läuft

      Code
      1:03:33 Call extension 'extDB3' could not be loaded: Das angegebene Modul wurde nicht gefunden.
      
      21:03:33 "extDB3 Failed to Load, Check Requirements @ https://bitbucket.org/torndeco/extdb3/wiki/Installation"

      aber der Client log würde mehr sagen

      War die mission die ich von Fehlermeldung bei Start der Arma3server_x64.exe gedownloaded hatte :) hier ist meiner xD:

      Dateien

      arma3server_x64_2017-10-11_15-22-32.rpt 3,4 MB – 303 Downloads

      Es Könnten sich Rechtschreibfehler eingeschlichen haben [...] Diese Könnt ihr behalten!

    • ESLotherwise
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      • 11. Oktober 2017 um 17:13
      • #6
      Code
      15:22:55 File GR_Medium_Utility_Helicopters\GR_UH1H.hpp, line 63: '/CfgVehicles/GR_UH1H_1_base.maxFordingDepth': Missing ';' at the end of line
      15:22:55 File medic_vest\config.cpp, line 30: '/cfgWeapons/Gilet_Medic_B.author': Missing ';' at the end of line
      15:22:55 File rickb_A3Items\config.cpp, line 102: '/cfgMagazines/rb_BakedBeansempty.mass': Missing ';' at the end of line


      Hunderte Fehler von denen, einfach die Liste mal durchgehen.

    • skyracer2012
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      • 11. Oktober 2017 um 17:17
      • #7
      Zitat von shattered
      Code
      15:22:55 File GR_Medium_Utility_Helicopters\GR_UH1H.hpp, line 63: '/CfgVehicles/GR_UH1H_1_base.maxFordingDepth': Missing ';' at the end of line
      15:22:55 File medic_vest\config.cpp, line 30: '/cfgWeapons/Gilet_Medic_B.author': Missing ';' at the end of line
      15:22:55 File rickb_A3Items\config.cpp, line 102: '/cfgMagazines/rb_BakedBeansempty.mass': Missing ';' at the end of line


      Hunderte Fehler von denen, einfach die Liste mal durchgehen.

      die machen aber nichts, da es am Skript liegt bei einer frischen installation mit den gleichen Mods funktioniert es.

      Es Könnten sich Rechtschreibfehler eingeschlichen haben [...] Diese Könnt ihr behalten!

    • ESLotherwise
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      • 11. Oktober 2017 um 17:18
      • #8
      Zitat von skyracer2012

      die machen aber nichts, da es am Skript liegt bei einer frischen installation mit den gleichen Mods funktioniert es.

      und die 3 Millionen

      Code
      15:23:45 Warning Message: No entry 'bin\config.bin/CfgVehicles/House_Small_F/DestructionEffects/Smoke3Low.lifeTime'.
      15:23:45 Warning Message: '/' is not a value
    • Kuchenplatte
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      • 11. Oktober 2017 um 17:19
      • #9
      Zitat von shattered

      und die 3 Millionen

      Code
      15:23:45 Warning Message: No entry 'bin\config.bin/CfgVehicles/House_Small_F/DestructionEffects/Smoke3Low.lifeTime'.
      15:23:45 Warning Message: '/' is not a value

      das hat damit nichts zu tun ...

      Es muss Mission mäßig was sein . Deswegen Client.RPT

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    • skyracer2012
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      • 11. Oktober 2017 um 17:47
      • #10

      Client

      Dateien

      arma3_x64_2017-10-11_17-31-23.rpt 1,82 MB – 161 Downloads

      Es Könnten sich Rechtschreibfehler eingeschlichen haben [...] Diese Könnt ihr behalten!

    • Kuchenplatte
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      • 11. Oktober 2017 um 17:58
      • #11
      Code
      17:38:21 Error in expression <sabled","BLACK OUT", 1];
      
      
      }
      else
      {
      
      if(_faded == 0) then {
      cutText ["","PLAIN"]>
      17:38:21   Error position: <_faded == 0) then {
      cutText ["","PLAIN"]>
      17:38:21   Error Nicht definierte Variable in Ausdruck: _faded
      17:38:21 File core\fn_survival.sqf [life_fnc_survival], line 90
      17:38:24 Error in expression <sabled","BLACK OUT", 1];
      
      
      }
      else
      {
      
      if(_faded == 0) then {
      cutText ["","PLAIN"]>
      17:38:24   Error position: <_faded == 0) then {
      cutText ["","PLAIN"]>
      17:38:24   Error Nicht definierte Variable in Ausdruck: _faded
      17:38:24 File core\fn_survival.sqf [life_fnc_survival], line 90
      17:38:27 Error in expression <sabled","BLACK OUT", 1];
      
      
      }
      else
      {
      
      if(_faded == 0) then {
      cutText ["","PLAIN"]>
      17:38:27   Error position: <_faded == 0) then {
      cutText ["","PLAIN"]>
      17:38:27   Error Nicht definierte Variable in Ausdruck: _faded
      17:38:27 File core\fn_survival.sqf [life_fnc_survival], line 90
      17:38:30 Error in expression <sabled","BLACK OUT", 1];
      
      
      }
      else
      {
      
      if(_faded == 0) then {
      cutText ["","PLAIN"]>
      17:38:30   Error position: <_faded == 0) then {
      cutText ["","PLAIN"]>
      17:38:30   Error Nicht definierte Variable in Ausdruck: _faded
      17:38:30 File core\fn_survival.sqf [life_fnc_survival], line 90
      17:38:33 Error in expression <-->
      17:38:33   Error position: <>
      17:38:33   Error Ungültige Zahl in Ausdruck
      17:38:33 Error loading control mpmissions\__CUR_MP.Tanoa\description.ext/playerSettings/controls/ButtonAdminMenu/
      17:38:33 String Personenbeförderungslizenz not found
      17:38:33 String Sicherheitslizenz not found
      17:38:33 String SOV not found
      17:38:33 String Blinov not found
      17:38:33 String Lizardtuning not found
      17:38:33 Error in expression <sabled","BLACK OUT", 1];
      
      
      }
      else
      {
      
      if(_faded == 0) then {
      cutText ["","PLAIN"]>
      17:38:33   Error position: <_faded == 0) then {
      cutText ["","PLAIN"]>
      17:38:33   Error Nicht definierte Variable in Ausdruck: _faded
      17:38:33 File core\fn_survival.sqf [life_fnc_survival], line 90
      17:38:34 String Personenbeförderungslizenz not found
      17:38:34 String Sicherheitslizenz not found
      17:38:34 String SOV not found
      17:38:34 String Blinov not found
      17:38:34 String Lizardtuning not found
      17:38:37 Error in expression <sabled","BLACK OUT", 1];
      
      
      }
      else
      {
      
      if(_faded == 0) then {
      cutText ["","PLAIN"]>
      17:38:37   Error position: <_faded == 0) then {
      cutText ["","PLAIN"]>
      17:38:37   Error Nicht definierte Variable in Ausdruck: _faded
      17:38:37 File core\fn_survival.sqf [life_fnc_survival], line 90
      17:38:40 Error in expression <sabled","BLACK OUT", 1];
      
      
      }
      else
      {
      
      if(_faded == 0) then {
      cutText ["","PLAIN"]>
      17:38:40   Error position: <_faded == 0) then {
      cutText ["","PLAIN"]>
      17:38:40   Error Nicht definierte Variable in Ausdruck: _faded
      17:38:40 File core\fn_survival.sqf [life_fnc_survival], line 90
      17:38:41 Error in expression <ate ["_container","_isFloating"];
      
      if (!life_container_active) exitWith {};
      if (>
      17:38:41   Error position: <life_container_active) exitWith {};
      if (>
      17:38:41   Error Nicht definierte Variable in Ausdruck: life_container_active
      17:38:41 File core\items\fn_placestorage.sqf [life_fnc_placestorage], line 67
      17:38:42 Error in expression <ate ["_container","_isFloating"];
      
      if (!life_container_active) exitWith {};
      if (>
      17:38:42   Error position: <life_container_active) exitWith {};
      if (>
      17:38:42   Error Nicht definierte Variable in Ausdruck: life_container_active
      17:38:42 File core\items\fn_placestorage.sqf [life_fnc_placestorage], line 67
      17:38:42 Error in expression <ate ["_container","_isFloating"];
      
      if (!life_container_active) exitWith {};
      if (>
      17:38:42   Error position: <life_container_active) exitWith {};
      if (>
      17:38:42   Error Nicht definierte Variable in Ausdruck: life_container_active
      17:38:42 File core\items\fn_placestorage.sqf [life_fnc_placestorage], line 67
      17:38:42 Error in expression <ate ["_container","_isFloating"];
      
      if (!life_container_active) exitWith {};
      if (>
      17:38:42   Error position: <life_container_active) exitWith {};
      if (>
      17:38:42   Error Nicht definierte Variable in Ausdruck: life_container_active
      17:38:42 File core\items\fn_placestorage.sqf [life_fnc_placestorage], line 67
      17:38:42 Error in expression <ate ["_container","_isFloating"];
      
      if (!life_container_active) exitWith {};
      if (>
      17:38:42   Error position: <life_container_active) exitWith {};
      if (>
      17:38:42   Error Nicht definierte Variable in Ausdruck: life_container_active
      17:38:42 File core\items\fn_placestorage.sqf [life_fnc_placestorage], line 67
      17:38:42 Error in expression <ate ["_container","_isFloating"];
      
      if (!life_container_active) exitWith {};
      if (>
      17:38:42   Error position: <life_container_active) exitWith {};
      if (>
      17:38:42   Error Nicht definierte Variable in Ausdruck: life_container_active
      17:38:42 File core\items\fn_placestorage.sqf [life_fnc_placestorage], line 67
      17:38:42 Error in expression <ate ["_container","_isFloating"];
      
      if (!life_container_active) exitWith {};
      if (>
      17:38:42   Error position: <life_container_active) exitWith {};
      if (>
      17:38:42   Error Nicht definierte Variable in Ausdruck: life_container_active
      17:38:42 File core\items\fn_placestorage.sqf [life_fnc_placestorage], line 67
      17:38:42 Error in expression <ate ["_container","_isFloating"];
      
      if (!life_container_active) exitWith {};
      if (>
      17:38:42   Error position: <life_container_active) exitWith {};
      if (>
      17:38:42   Error Nicht definierte Variable in Ausdruck: life_container_active
      17:38:42 File core\items\fn_placestorage.sqf [life_fnc_placestorage], line 67
      17:38:42 Error in expression <ate ["_container","_isFloating"];
      
      if (!life_container_active) exitWith {};
      if (>
      17:38:42   Error position: <life_container_active) exitWith {};
      if (>
      17:38:42   Error Nicht definierte Variable in Ausdruck: life_container_active
      17:38:42 File core\items\fn_placestorage.sqf [life_fnc_placestorage], line 67
      17:38:42 Error in expression <ate ["_container","_isFloating"];
      
      if (!life_container_active) exitWith {};
      if (>
      17:38:42   Error position: <life_container_active) exitWith {};
      if (>
      17:38:42   Error Nicht definierte Variable in Ausdruck: life_container_active
      17:38:42 File core\items\fn_placestorage.sqf [life_fnc_placestorage], line 67
      17:38:42 Error in expression <ate ["_container","_isFloating"];
      
      if (!life_container_active) exitWith {};
      if (>
      17:38:42   Error position: <life_container_active) exitWith {};
      if (>
      17:38:42   Error Nicht definierte Variable in Ausdruck: life_container_active
      17:38:42 File core\items\fn_placestorage.sqf [life_fnc_placestorage], line 67
      17:38:42 Error in expression <ate ["_container","_isFloating"];
      
      if (!life_container_active) exitWith {};
      if (>
      17:38:42   Error position: <life_container_active) exitWith {};
      if (>
      17:38:42   Error Nicht definierte Variable in Ausdruck: life_container_active
      17:38:42 File core\items\fn_placestorage.sqf [life_fnc_placestorage], line 67
      17:38:42 Error in expression <ate ["_container","_isFloating"];
      
      if (!life_container_active) exitWith {};
      if (>
      17:38:42   Error position: <life_container_active) exitWith {};
      if (>
      17:38:42   Error Nicht definierte Variable in Ausdruck: life_container_active
      17:38:42 File core\items\fn_placestorage.sqf [life_fnc_placestorage], line 67
      17:38:42 Error in expression <ate ["_container","_isFloating"];
      
      if (!life_container_active) exitWith {};
      if (>
      17:38:42   Error position: <life_container_active) exitWith {};
      if (>
      17:38:42   Error Nicht definierte Variable in Ausdruck: life_container_active
      17:38:42 File core\items\fn_placestorage.sqf [life_fnc_placestorage], line 67
      17:38:42 Error in expression <ate ["_container","_isFloating"];
      
      if (!life_container_active) exitWith {};
      if (>
      17:38:42   Error position: <life_container_active) exitWith {};
      if (>
      17:38:42   Error Nicht definierte Variable in Ausdruck: life_container_active
      17:38:42 File core\items\fn_placestorage.sqf [life_fnc_placestorage], line 67
      17:38:42 Error in expression <ate ["_container","_isFloating"];
      
      if (!life_container_active) exitWith {};
      if (>
      17:38:42   Error position: <life_container_active) exitWith {};
      if (>
      17:38:42   Error Nicht definierte Variable in Ausdruck: life_container_active
      17:38:42 File core\items\fn_placestorage.sqf [life_fnc_placestorage], line 67
      17:38:42 Error in expression <ate ["_container","_isFloating"];
      
      if (!life_container_active) exitWith {};
      if (>
      17:38:42   Error position: <life_container_active) exitWith {};
      if (>
      17:38:42   Error Nicht definierte Variable in Ausdruck: life_container_active
      17:38:42 File core\items\fn_placestorage.sqf [life_fnc_placestorage], line 67
      17:38:42 Error in expression <ate ["_container","_isFloating"];
      
      if (!life_container_active) exitWith {};
      if (>
      17:38:42   Error position: <life_container_active) exitWith {};
      if (>
      17:38:42   Error Nicht definierte Variable in Ausdruck: life_container_active
      17:38:42 File core\items\fn_placestorage.sqf [life_fnc_placestorage], line 67
      17:38:42 Error in expression <ate ["_container","_isFloating"];
      
      if (!life_container_active) exitWith {};
      if (>
      17:38:42   Error position: <life_container_active) exitWith {};
      if (>
      17:38:42   Error Nicht definierte Variable in Ausdruck: life_container_active
      17:38:42 File core\items\fn_placestorage.sqf [life_fnc_placestorage], line 67
      17:38:42 Error in expression <ate ["_container","_isFloating"];
      
      if (!life_container_active) exitWith {};
      if (>
      17:38:42   Error position: <life_container_active) exitWith {};
      if (>
      17:38:42   Error Nicht definierte Variable in Ausdruck: life_container_active
      17:38:42 File core\items\fn_placestorage.sqf [life_fnc_placestorage], line 67
      17:38:42 Error in expression <ate ["_container","_isFloating"];
      
      if (!life_container_active) exitWith {};
      if (>
      17:38:42   Error position: <life_container_active) exitWith {};
      if (>
      17:38:42   Error Nicht definierte Variable in Ausdruck: life_container_active
      17:38:42 File core\items\fn_placestorage.sqf [life_fnc_placestorage], line 67
      17:38:42 Error in expression <ate ["_container","_isFloating"];
      
      if (!life_container_active) exitWith {};
      if (>
      17:38:42   Error position: <life_container_active) exitWith {};
      if (>
      17:38:42   Error Nicht definierte Variable in Ausdruck: life_container_active
      17:38:42 File core\items\fn_placestorage.sqf [life_fnc_placestorage], line 67
      17:38:43 Error in expression <ate ["_container","_isFloating"];
      
      if (!life_container_active) exitWith {};
      if (>
      17:38:43   Error position: <life_container_active) exitWith {};
      if (>
      17:38:43   Error Nicht definierte Variable in Ausdruck: life_container_active
      17:38:43 File core\items\fn_placestorage.sqf [life_fnc_placestorage], line 67
      Alles anzeigen
      Code
      17:40:02 Error in expression <sabled","BLACK OUT", 1];
      
      
      }
      else
      {
      
      if(_faded == 0) then {
      cutText ["","PLAIN"]>
      17:40:02   Error position: <_faded == 0) then {
      cutText ["","PLAIN"]>
      17:40:02   Error Nicht definierte Variable in Ausdruck: _faded
      17:40:02 File core\fn_survival.sqf [life_fnc_survival], line 90
      17:40:05 Error in expression <sabled","BLACK OUT", 1];
      
      
      }
      else
      {
      
      if(_faded == 0) then {
      cutText ["","PLAIN"]>
      17:40:05   Error position: <_faded == 0) then {
      cutText ["","PLAIN"]>
      17:40:05   Error Nicht definierte Variable in Ausdruck: _faded
      17:40:05 File core\fn_survival.sqf [life_fnc_survival], line 90
      17:40:08 Error in expression <sabled","BLACK OUT", 1];
      
      
      }
      else
      {
      
      if(_faded == 0) then {
      cutText ["","PLAIN"]>
      17:40:08   Error position: <_faded == 0) then {
      cutText ["","PLAIN"]>
      17:40:08   Error Nicht definierte Variable in Ausdruck: _faded
      17:40:08 File core\fn_survival.sqf [life_fnc_survival], line 90
      17:40:11 Error in expression <sabled","BLACK OUT", 1];
      
      
      }
      else
      {
      
      if(_faded == 0) then {
      cutText ["","PLAIN"]>
      17:40:11   Error position: <_faded == 0) then {
      cutText ["","PLAIN"]>
      17:40:11   Error Nicht definierte Variable in Ausdruck: _faded
      17:40:11 File core\fn_survival.sqf [life_fnc_survival], line 90
      17:40:15 Error in expression <sabled","BLACK OUT", 1];
      
      
      }
      else
      {
      
      if(_faded == 0) then {
      cutText ["","PLAIN"]>
      17:40:15   Error position: <_faded == 0) then {
      cutText ["","PLAIN"]>
      17:40:15   Error Nicht definierte Variable in Ausdruck: _faded
      17:40:15 File core\fn_survival.sqf [life_fnc_survival], line 90
      17:40:18 Error in expression <sabled","BLACK OUT", 1];
      
      
      }
      else
      {
      
      if(_faded == 0) then {
      cutText ["","PLAIN"]>
      17:40:18   Error position: <_faded == 0) then {
      cutText ["","PLAIN"]>
      17:40:18   Error Nicht definierte Variable in Ausdruck: _faded
      17:40:18 File core\fn_survival.sqf [life_fnc_survival], line 90
      17:40:21 Error in expression <sabled","BLACK OUT", 1];
      
      
      }
      else
      {
      
      if(_faded == 0) then {
      cutText ["","PLAIN"]>
      17:40:21   Error position: <_faded == 0) then {
      cutText ["","PLAIN"]>
      17:40:21   Error Nicht definierte Variable in Ausdruck: _faded
      17:40:21 File core\fn_survival.sqf [life_fnc_survival], line 90
      17:40:24 Error in expression <sabled","BLACK OUT", 1];
      
      
      }
      else
      {
      
      if(_faded == 0) then {
      cutText ["","PLAIN"]>
      17:40:24   Error position: <_faded == 0) then {
      cutText ["","PLAIN"]>
      17:40:24   Error Nicht definierte Variable in Ausdruck: _faded
      17:40:24 File core\fn_survival.sqf [life_fnc_survival], line 90
      17:40:27 Error in expression <sabled","BLACK OUT", 1];
      
      
      }
      else
      {
      
      if(_faded == 0) then {
      cutText ["","PLAIN"]>
      17:40:27   Error position: <_faded == 0) then {
      cutText ["","PLAIN"]>
      17:40:27   Error Nicht definierte Variable in Ausdruck: _faded
      17:40:27 File core\fn_survival.sqf [life_fnc_survival], line 90
      Alles anzeigen

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

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    • skyracer2012
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      • 11. Oktober 2017 um 18:19
      • #12

      Ich hatte in die Init:

      player setVariable ["faded", 1];

      geschrieben und die fnsutvival

      Code
      #include "..\script_macros.hpp"
      private ["_fnc_food","_fnc_water","_foodTime","_waterTime","_bp","_walkDis","_lastPos","_curPos"];
      [] spawn
      {
          private["_ChannelName","_ServerName","_isTeamSpeakPluginEnabled","_faded"];
          _faded = player getVariable "faded";
          sleep 15;
          while{true}do
          {
      
              _ChannelName = call TFAR_fnc_getTeamSpeakChannelName;
              _ServerName = call TFAR_fnc_getTeamSpeakServerName;
              _isTeamSpeakPluginEnabled = call TFAR_fnc_isTeamSpeakPluginEnabled;
      
              _DarfNixSehen = false;
              _IstAdmin = ((call life_adminlevel) > 0);
              _WhiteListedChannels = ["TaskForceRadio","Support 1","Support 2","Support 3","Einbürgerung 1","Einbürgerung 2","Dev-Channel 1", "Dev-Channel 2", "Projektleitung: skyracer2012"];
      
              if(!_IstAdmin && _ServerName != "Shadow LIFE" )then{_DarfNixSehen = true;};
              if(!_IstAdmin && !(_ChannelName in _WhiteListedChannels))then{_DarfNixSehen = true;};
              if(!_IstAdmin && !_isTeamSpeakPluginEnabled)then{_DarfNixSehen = true;};
      
      
      
              if(_DarfNixSehen) then {
      
                 player setVariable ["faded", 0];
                 cutText["Falscher Channel/Server oder Plugin Disabled","BLACK OUT", 1];
      
      
              }
              else
              {
      
                  if(_faded == 0) then {
                  cutText ["","PLAIN"];
                  player setVariable ["faded", 1];
                  };
      
              };
              sleep 3;
          };
      };
       sleep 3;
      _fnc_food =  {
          if (life_hunger < 2) then {player setDamage 1; hint localize "STR_NOTF_EatMSG_Death";}
          else
          {
              life_hunger = life_hunger - 1;
              [] call life_fnc_hudUpdate;
              if (life_hunger < 2) then {player setDamage 1; hint localize "STR_NOTF_EatMSG_Death";};
              switch (life_hunger) do {
                  case 30: {hint localize "STR_NOTF_EatMSG_1";};
                  case 20: {hint localize "STR_NOTF_EatMSG_2";};
                  case 10: {
                      hint localize "STR_NOTF_EatMSG_3";
                      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
                  };
              };
          };
      };
      
      _fnc_water = {
          if (life_thirst < 2) then {player setDamage 1; hint localize "STR_NOTF_DrinkMSG_Death";}
          else
          {
              life_thirst = life_thirst - 1;
              [] call life_fnc_hudUpdate;
              if (life_thirst < 2) then {player setDamage 1; hint localize "STR_NOTF_DrinkMSG_Death";};
              switch (life_thirst) do  {
                  case 30: {hint localize "STR_NOTF_DrinkMSG_1";};
                  case 20: {
                      hint localize "STR_NOTF_DrinkMSG_2";
                      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
                  };
                  case 10: {
                      hint localize "STR_NOTF_DrinkMSG_3";
                      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
                  };
              };
          };
      };
      _foodTime = time;
      _waterTime = time;
      _walkDis = 0;
      _bp = "";
      _lastPos = visiblePosition player;
      _lastPos = (_lastPos select 0) + (_lastPos select 1);
      _lastState = vehicle player;
      
      for "_i" from 0 to 1 step 0 do {
          if ((time - _waterTime) > 100) then {[] call _fnc_water; _waterTime = time;};
          if ((time - _foodTime) > 120) then {[] call _fnc_food; _foodTime = time;};
          if (backpack player isEqualTo "") then {
              life_maxWeight = 30;
              _bp = backpack player;
          } else {
                  life_maxWeight = 150;
          };
          if (vehicle player != _lastState || {!alive player}) then {
              [] call life_fnc_updateViewDistance;
              _lastState = vehicle player;
          };
      
          /* Check if the weight has changed and the player is carrying to much */
          if (life_carryWeight > life_maxWeight && {!isForcedWalk player}) then {
              player forceWalk true;
              if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
              hint localize "STR_NOTF_MaxWeight";
          } else {
              if (isForcedWalk player) then {
                  player forceWalk false;
              };
          };
      
          /* Travelling distance to decrease thirst/hunger which is captured every second so the distance is actually greater then 650 */
          if (!alive player) then {_walkDis = 0;} else {
              _curPos = visiblePosition player;
              _curPos = (_curPos select 0) + (_curPos select 1);
              if (!(_curPos isEqualTo _lastPos) && {(isNull objectParent player)}) then {
                  _walkDis = _walkDis + 1;
                  if (_walkDis isEqualTo 650) then {
                      _walkDis = 0;
                      life_thirst = life_thirst - 5;
                      life_hunger = life_hunger - 5;
                      [] call life_fnc_hudUpdate;
                  };
              };
              _lastPos = visiblePosition player;
              _lastPos = (_lastPos select 0) + (_lastPos select 1);
          };
          uiSleep 1;
      };
      Alles anzeigen

      sie benutzt, weil sonst das HUD immer ausgeblendet wurde.

      Es Könnten sich Rechtschreibfehler eingeschlichen haben [...] Diese Könnt ihr behalten!

    • skyracer2012
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      • 11. Oktober 2017 um 21:05
      • #13

      Fixed habe einfach die Actionkeyhandler und die vinteractionmenu neu runtergeladen und bearbeitet :)

      Es Könnten sich Rechtschreibfehler eingeschlichen haben [...] Diese Könnt ihr behalten!

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