Hey Leute,
hier einmal ein Just 4 The Lulz Script von mir also Have Fun.
#1 Erstellt eine Datei namens "fn_pinkelAnim.sqf" im core\functions Ordner mit dem Inhalt:
Code
player playMoveNow "Acts_AidlPercMstpSlowWrflDnon_pissing";
sleep 4;
_PS1 = "#particlesource" createVehicleLocal [0,0,0];
_PS1 setParticleRandom [0,[0.004,0.004,0.004],[0.01,0.01,0.01],30,0.01,[0,0,0,0],1,0.02,360];
_PS1 setDropInterval 0.001;
_PS1 attachTo [player,[0.1,0.15,-0.10],"Pelvis"] ;
for "_i" from 0 to 1 step 0.01 do {
_PS1 setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (getDir player) * _i,cos (getDir player) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_PS1,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
sleep 0.02 ;
} ;
sleep 4 ;
for "_i" from 1 to 0.4 step -0.01 do {
_PS1 setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (getDir player) * _i,cos (getDir player) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_PS1,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
sleep 0.02 ;
} ;
for "_i" from 0.4 to 0.8 step 0.02 do {
_PS1 setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (getDir player) * _i,cos (getDir player) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_PS1,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
sleep 0.02 ;
} ;
for "_i" from 0.8 to 0.2 step -0.01 do {
_PS1 setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (getDir player) * _i,cos (getDir player) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_PS1,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
sleep 0.02 ;
} ;
for "_i" from 0.2 to 0.3 step 0.02 do {
_PS1 setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (getDir player) * _i,cos (getDir player) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_PS1,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
sleep 0.02 ;
} ;
for "_i" from 0.3 to 0.1 step -0.01 do {
_PS1 setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (getDir player) * _i,cos (getDir player) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_PS1,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
sleep 0.02 ;
} ;
for "_i" from 0.1 to 0 step -0.01 do {
_PS1 setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (getDir player) * _i,cos (getDir player) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,_i],[0.8,0.7,0.2,_i],[0.8,0.7,0.2,0]],[1],1,0,"","",_PS1,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
sleep 0.02 ;
} ;
deleteVehicle _PS1 ;
Alles anzeigen
#2 Geht in eure Functions.hpp und baut in der class Functions folgendes ein:
#3 Geht in die Datei core\functions\fn_keyHandler.sqf und fügt folgendes ein:
Viel Spaß mit dem Script!
PS: Via Num 1 + Shift führt ihr das Script aus!