1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Mo: 09 Juni 2025
  • Anmelden oder registrieren
  • Suche
Dieses Thema
  • Alles
  • Dieses Thema
  • Dieses Forum
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Forum
    3. Gameserver & Hosting
    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Error beim starten eines Modpacks

      • Mapping & Modding
    • Monsterkiller531
    • 7. September 2017 um 21:31
    • Erledigt
    • Monsterkiller531
      Frischling
      Trophäen
      9
      Beiträge
      6
      • 7. September 2017 um 21:31
      • #1

      Hallo!

      Ich habe vor kurzem ein Modpack erstellt, welches Skins auf Kleidung packt, damit auch Zivilisten die benutzen können ohne dass die Textur bei restart etc. verloren geht.

      Allerdings habe ich beim starten des modspacks den Fehler "Config : some input after EndOfFile" bekommen.

      Ich habe die Datei überprüft, und soweit keine Fehler gefunden, wäre nett falls ihr mir helfen könntet.

      Danke im vorraus.

      Config.cpp:

      Spoiler anzeigen

      /*extern*/ class defaultUserActions;

      /*extern*/ class DefaultEventhandlers;

      class CfgPatches {

      class UC_Units {

      units = {"UC_COP_RekrutLang", "UC_COP_OfficerLang", "UC_COP_DetectiveLang", "UC_COP_SergeantLang", "UC_COP_LieutenantLang", "UC_COP_ChiefLang", "UC_COP_ComissionerLang", "UC_COP_EhrenmitgliedLang", "UC_COP_RekrutKurz", "UC_COP_OfficerKurz", "UC_COP_DetectiveKurz", "UC_COP_SergeantKurz", "UC_COP_LieutenantKurz", "UC_COP_ChiefKurz", "UC_COP_ComissionerKurz", "UC_COP_EhrenmitgliedKurz"};

      weapons = {"UC_COP_RekrutLang", "UC_COP_OfficerLang", "UC_COP_DetectiveLang", "UC_COP_SergeantLang", "UC_COP_LieutenantLang", "UC_COP_ChiefLang", "UC_COP_ComissionerLang", "UC_COP_EhrenmitgliedLang", "UC_COP_RekrutKurz", "UC_COP_OfficerKurz", "UC_COP_DetectiveKurz", "UC_COP_SergeantKurz", "UC_COP_LieutenantKurz", "UC_COP_ChiefKurz", "UC_COP_ComissionerKurz", "UC_COP_EhrenmitgliedKurz"};

      requiredVersion = 0.100000;

      requiredAddons = {""};

      };

      };

      class CfgVehicles {

      /*extern*/ class B_RangeMaster_F;

      /*extern*/ class B_Survivor_F;


      class UC_COP_RekrutLang: B_Survivor_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Rekruten Kleidung Lang";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_RekrutLang";

      modelsides = {3, 2, 1, 0};

      hiddenSelections = {"Camo"};

      hiddenSelectionsTextures = {"UC_Units\Data\cop\RekrutLang.paa"};

      };

      class UC_COP_OfficerLang: B_Survivor_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Officer Kleidung Lang";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_OfficerLang";

      modelsides = {3, 2, 1, 0};

      hiddenSelections = {"Camo"};

      hiddenSelectionsTextures = {"UC_Units\Data\cop\OfficerLang.paa"};

      };

      class UC_COP_DetectiveLang: B_Survivor_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Detective Kleidung Lang";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_DetectiveLang";

      modelsides = {3, 2, 1, 0};

      hiddenSelections = {"Camo"};

      hiddenSelectionsTextures = {"UC_Units\Data\cop\DetectiveLang.paa"};

      };

      class UC_COP_DetectiveLang: B_Survivor_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Sergeant Kleidung Lang";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_DetectiveLang";

      modelsides = {3, 2, 1, 0};

      hiddenSelections = {"Camo"};

      hiddenSelectionsTextures = {"UC_Units\Data\cop\SergeantLang.paa"};

      };

      class UC_COP_SergeantLang: B_Survivor_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Sergeant Kleidung Lang";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_SergeantLang";

      modelsides = {3, 2, 1, 0};

      hiddenSelections = {"Camo"};

      hiddenSelectionsTextures = {"UC_Units\Data\cop\SergeantLang.paa"};

      };

      class UC_COP_LieutenantLang: B_Survivor_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Lieutenant Kleidung Lang";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_LieutenantLang";

      modelsides = {3, 2, 1, 0};

      hiddenSelections = {"Camo"};

      hiddenSelectionsTextures = {"UC_Units\Data\cop\LieutenantLang.paa"};

      };

      class UC_COP_ChiefLang: B_Survivor_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Chief Kleidung Lang";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_ChiefLang";

      modelsides = {3, 2, 1, 0};

      hiddenSelections = {"Camo"};

      hiddenSelectionsTextures = {"UC_Units\Data\cop\ChiefLang.paa"};

      };

      class UC_COP_CommissionerLang: B_Survivor_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Comissioner Kleidung Lang";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_CommissionerLang";

      modelsides = {3, 2, 1, 0};

      hiddenSelections = {"Camo"};

      hiddenSelectionsTextures = {"UC_Units\Data\cop\ComissionerLang.paa"};

      };

      class UC_COP_EhrenmitgliedLang: B_Survivor_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Ehrenmitglied Kleidung Lang";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_EhrenmitgliedLang";

      modelsides = {3, 2, 1, 0};

      hiddenSelections = {"Camo"};

      hiddenSelectionsTextures = {"UC_Units\Data\cop\EhrenmitgliedLang.paa"};

      };


      class UC_COP_RekrutKurz: B_RangeMaster_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Rekruten Kleidung Kurz";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_RekrutKurz";

      modelsides = {3, 2, 1, 0};

      hiddenSelections = {"Camo"};

      hiddenSelectionsTextures = {"UC_Units\Data\cop\RekrutKurz.paa"};

      };

      class UC_COP_OfficerKurz: B_RangeMaster_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Officer Kleidung Kurz";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_OfficerKurz";

      modelsides = {3, 2, 1, 0};

      hiddenSelections = {"Camo"};

      hiddenSelectionsTextures = {"UC_Units\Data\cop\OfficerKurz.paa"};

      };

      class UC_COP_DetectiveKurz: B_RangeMaster_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Detective Kleidung Kurz";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_DetectiveKurz";

      modelsides = {3, 2, 1, 0};

      hiddenSelections = {"Camo"};

      hiddenSelectionsTextures = {"UC_Units\Data\cop\DetectiveKurz.paa"};

      };

      class UC_COP_DetectiveKurz: B_RangeMaster_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Sergeant Kleidung Kurz";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_DetectiveKurz";

      modelsides = {3, 2, 1, 0};

      hiddenSelections = {"Camo"};

      hiddenSelectionsTextures = {"UC_Units\Data\cop\SergeantKurz.paa"};

      };

      class UC_COP_SergeantKurz: B_RangeMaster_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Sergeant Kleidung Kurz";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_SergeantKurz";

      modelsides = {3, 2, 1, 0};

      hiddenSelections = {"Camo"};

      hiddenSelectionsTextures = {"UC_Units\Data\cop\SergeantKurz.paa"};

      };

      class UC_COP_LieutenantKurz: B_RangeMaster_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Lieutenant Kleidung Kurz";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_LieutenantKurz";

      modelsides = {3, 2, 1, 0};

      hiddenSelections = {"Camo"};

      hiddenSelectionsTextures = {"UC_Units\Data\cop\LieutenantKurz.paa"};

      };

      class UC_COP_ChiefKurz: B_RangeMaster_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Chief Kleidung Kurz";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_ChiefKurz";

      modelsides = {3, 2, 1, 0};

      hiddenSelections = {"Camo"};

      hiddenSelectionsTextures = {"UC_Units\Data\cop\ChiefKurz.paa"};

      };

      class UC_COP_CommissionerKurz: B_Survivor_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Comissioner Kleidung Kurz";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_CommissionerKurz";

      modelsides = {3, 2, 1, 0};

      hiddenSelections = {"Camo"};

      hiddenSelectionsTextures = {"UC_Units\Data\cop\ComissionerKurz.paa"};

      };

      class UC_COP_EhrenmitgliedKurz: B_RangeMaster_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Ehrenmitglied Kleidung Kurz";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_EhrenmitgliedKurz";

      modelsides = {3, 2, 1, 0};

      hiddenSelections = {"Camo"};

      hiddenSelectionsTextures = {"UC_Units\Data\cop\EhrenmitgliedKurz.paa"};

      };

      };


      class cfgWeapons {

      /*extern*/ class Uniform_Base;

      /*extern*/ class UniformItem;

      class UC_COP_RekrutLang: Uniform_Base {

      scope = 2;

      displayName = "Rekruten Kleidung Lang";

      picture = "\UC_Units\Data\UC_Logo.paa";

      model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

      class ItemInfo: UniformItem {

      uniformModel = "-";

      uniformClass = "UC_COP_RekrutLang";

      containerClass = "Supply50";

      mass = 0;

      };

      };

      class UC_COP_OfficerLang: Uniform_Base {

      scope = 2;

      displayName = "Officer Kleidung Lang";

      picture = "\UC_Units\Data\UC_Logo.paa";

      model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

      class ItemInfo: UniformItem {

      uniformModel = "-";

      uniformClass = "UC_COP_OfficerLang";

      containerClass = "Supply50";

      mass = 0;

      };

      };

      class UC_COP_DetectiveLang: Uniform_Base {

      scope = 2;

      displayName = "Detective Kleidung Lang";

      picture = "\UC_Units\Data\UC_Logo.paa";

      model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

      class ItemInfo: UniformItem {

      uniformModel = "-";

      uniformClass = "UC_COP_DetectiveLang";

      containerClass = "Supply50";

      mass = 0;

      };

      };

      class UC_COP_SergeantLang: Uniform_Base {

      scope = 2;

      displayName = "Sergeant Kleidung Lang";

      picture = "\UC_Units\Data\UC_Logo.paa";

      model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

      class ItemInfo: UniformItem {

      uniformModel = "-";

      uniformClass = "UC_COP_SergeantLang";

      containerClass = "Supply50";

      mass = 0;

      };

      };

      class UC_COP_LieutenantLang: Uniform_Base {

      scope = 2;

      displayName = "Lieutenant Kleidung Lang";

      picture = "\UC_Units\Data\UC_Logo.paa";

      model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

      class ItemInfo: UniformItem {

      uniformModel = "-";

      uniformClass = "UC_COP_LieutenantLang";

      containerClass = "Supply50";

      mass = 0;

      };

      };

      class UC_COP_ChiefLang: Uniform_Base {

      scope = 2;

      displayName = "Chief Kleidung Lang";

      picture = "\UC_Units\Data\UC_Logo.paa";

      model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

      class ItemInfo: UniformItem {

      uniformModel = "-";

      uniformClass = "UC_COP_ChiefLang";

      containerClass = "Supply50";

      mass = 0;

      };

      };

      class UC_COP_CommissionerLang: Uniform_Base {

      scope = 2;

      displayName = "Comissioner Kleidung Lang";

      picture = "\UC_Units\Data\UC_Logo.paa";

      model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

      class ItemInfo: UniformItem {

      uniformModel = "-";

      uniformClass = "UC_COP_CommisionerLang";

      containerClass = "Supply50";

      mass = 0;

      };

      };

      class UC_COP_EhrenmitgliedLang: Uniform_Base {

      scope = 2;

      displayName = "Ehrenmitglied Kleidung Lang";

      picture = "\UC_Units\Data\UC_Logo.paa";

      model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

      class ItemInfo: UniformItem {

      uniformModel = "-";

      uniformClass = "UC_COP_EhrenmitgliedLang";

      containerClass = "Supply50";

      mass = 0;

      };

      };

      };


    • GermanBolle
      Fortgeschrittener
      Reaktionen
      59
      Trophäen
      9
      Beiträge
      358
      Dateien
      1
      Bilder
      14
      • 8. September 2017 um 03:50
      • #2

      Es wäre nett wenn du uns ein RPT und oder den Fehler geben oder schreiben könntest. Da wir sonst die Nadel im Heuhaufen suchen. ;)

      Mein beitrag zur NN Community:
      [Tutorial] Live Mapping Server Erstellen

    • Monsterkiller531
      Frischling
      Trophäen
      9
      Beiträge
      6
      • 8. September 2017 um 16:23
      • #3

      Hier sind Screenshots von allen Fenstern die aufgehen nachdem das Spiel Crashed.

      9ojD7qmkTx2DKx0ilQnCtw.png

    • br1zey
      Meister
      Reaktionen
      881
      Trophäen
      11
      Beiträge
      2.458
      Dateien
      2
      Bilder
      58
      • 8. September 2017 um 16:54
      • #4

      Also die Fehler sind

      units = zu units[] =

      weapons =zu weapons[] =

      requiredAddons = {""}; zu requiredAddons[] = {};

      modelsides = muss zu modelsides[] =

      hiddenSelections =  zu hiddenSelections[] =

      hiddenSelectionsTextures = zu hiddenSelectionsTextures[] =

      das muss überall geändert werden ^^ immer wenn du in der config eine array angibst muss der config paramter mit [] am ende sein

      dazu

      class UC_COP_DetectiveLang und UC_COP_DetectiveKurzist 2 mal vorhanden in CfgVehicles

      ReallifeRPG Admin, Scripter, Technischer Helfer, und Manchmal auch Spieler

      realliferpg128x128.png?resize=128%2C128&ssl=1

      2 Mal editiert, zuletzt von br1zey (8. September 2017 um 17:01)

    • Monsterkiller531
      Frischling
      Trophäen
      9
      Beiträge
      6
      • 8. September 2017 um 20:40
      • #5

      Ich habe alles umgeändert, allerdings habe ich nach wie vor denselben Fehler.
      Braucht ihr noch weitere Daten etc. ?

    • br1zey
      Meister
      Reaktionen
      881
      Trophäen
      11
      Beiträge
      2.458
      Dateien
      2
      Bilder
      58
      • 8. September 2017 um 20:41
      • #6

      dan zeig mal die geänderte Datei

      ReallifeRPG Admin, Scripter, Technischer Helfer, und Manchmal auch Spieler

      realliferpg128x128.png?resize=128%2C128&ssl=1

    • Monsterkiller531
      Frischling
      Trophäen
      9
      Beiträge
      6
      • 9. September 2017 um 09:28
      • #7
      Spoiler anzeigen

      /*extern*/ class defaultUserActions;

      /*extern*/ class DefaultEventhandlers;

      class CfgPatches {

      class UC_Units {

      units[] = {"UC_COP_RekrutLang", "UC_COP_OfficerLang", "UC_COP_DetectiveLang", "UC_COP_SergeantLang", "UC_COP_LieutenantLang", "UC_COP_ChiefLang", "UC_COP_ComissionerLang", "UC_COP_EhrenmitgliedLang", "UC_COP_RekrutKurz", "UC_COP_OfficerKurz", "UC_COP_DetectiveKurz", "UC_COP_SergeantKurz", "UC_COP_LieutenantKurz", "UC_COP_ChiefKurz", "UC_COP_ComissionerKurz", "UC_COP_EhrenmitgliedKurz"};

      weapons[] = {"UC_COP_RekrutLang", "UC_COP_OfficerLang", "UC_COP_DetectiveLang", "UC_COP_SergeantLang", "UC_COP_LieutenantLang", "UC_COP_ChiefLang", "UC_COP_ComissionerLang", "UC_COP_EhrenmitgliedLang", "UC_COP_RekrutKurz", "UC_COP_OfficerKurz", "UC_COP_DetectiveKurz", "UC_COP_SergeantKurz", "UC_COP_LieutenantKurz", "UC_COP_ChiefKurz", "UC_COP_ComissionerKurz", "UC_COP_EhrenmitgliedKurz"};

      requiredVersion = 0.100000;

      requiredAddons[] = {};

      };

      };

      class CfgVehicles {

      /*extern*/ class B_RangeMaster_F;

      /*extern*/ class B_Survivor_F;


      class UC_COP_RekrutLang: B_Survivor_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Rekruten Kleidung Lang";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_RekrutLang";

      modelsides[] = {3, 2, 1, 0};

      hiddenSelections[]= {"Camo"};

      hiddenSelectionsTextures[]= {"UC_Units\Data\cop\RekrutLang.paa"};

      };

      class UC_COP_OfficerLang: B_Survivor_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Officer Kleidung Lang";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_OfficerLang";

      modelsides[] = {3, 2, 1, 0};

      hiddenSelections[]= {"Camo"};

      hiddenSelectionsTextures[]= {"UC_Units\Data\cop\OfficerLang.paa"};

      };

      class UC_COP_DetectiveLang: B_Survivor_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Detective Kleidung Lang";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_DetectiveLang";

      modelsides[] = {3, 2, 1, 0};

      hiddenSelections[]= {"Camo"};

      hiddenSelectionsTextures[]= {"UC_Units\Data\cop\DetectiveLang.paa"};

      };

      class UC_COP_SergeantLang: B_Survivor_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Sergeant Kleidung Lang";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_SergeantLang";

      modelsides[] = {3, 2, 1, 0};

      hiddenSelections[]= {"Camo"};

      hiddenSelectionsTextures[]= {"UC_Units\Data\cop\SergeantLang.paa"};

      };

      class UC_COP_LieutenantLang: B_Survivor_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Lieutenant Kleidung Lang";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_LieutenantLang";

      modelsides[] = {3, 2, 1, 0};

      hiddenSelections[]= {"Camo"};

      hiddenSelectionsTextures[]= {"UC_Units\Data\cop\LieutenantLang.paa"};

      };

      class UC_COP_ChiefLang: B_Survivor_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Chief Kleidung Lang";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_ChiefLang";

      modelsides[] = {3, 2, 1, 0};

      hiddenSelections[]= {"Camo"};

      hiddenSelectionsTextures[]= {"UC_Units\Data\cop\ChiefLang.paa"};

      };

      class UC_COP_CommissionerLang: B_Survivor_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Comissioner Kleidung Lang";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_CommissionerLang";

      modelsides[] = {3, 2, 1, 0};

      hiddenSelections[]= {"Camo"};

      hiddenSelectionsTextures[]= {"UC_Units\Data\cop\ComissionerLang.paa"};

      };

      class UC_COP_EhrenmitgliedLang: B_Survivor_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Ehrenmitglied Kleidung Lang";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_EhrenmitgliedLang";

      modelsides[] = {3, 2, 1, 0};

      hiddenSelections[]= {"Camo"};

      hiddenSelectionsTextures[]= {"UC_Units\Data\cop\EhrenmitgliedLang.paa"};

      };


      class UC_COP_RekrutKurz: B_RangeMaster_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Rekruten Kleidung Kurz";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_RekrutKurz";

      modelsides[] = {3, 2, 1, 0};

      hiddenSelections[]= {"Camo"};

      hiddenSelectionsTextures[]= {"UC_Units\Data\cop\RekrutKurz.paa"};

      };

      class UC_COP_OfficerKurz: B_RangeMaster_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Officer Kleidung Kurz";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_OfficerKurz";

      modelsides[] = {3, 2, 1, 0};

      hiddenSelections[]= {"Camo"};

      hiddenSelectionsTextures[]= {"UC_Units\Data\cop\OfficerKurz.paa"};

      };

      class UC_COP_DetectiveKurz: B_RangeMaster_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Detective Kleidung Kurz";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_DetectiveKurz";

      modelsides[] = {3, 2, 1, 0};

      hiddenSelections[]= {"Camo"};

      hiddenSelectionsTextures[]= {"UC_Units\Data\cop\DetectiveKurz.paa"};

      };

      class UC_COP_SergeantKurz: B_RangeMaster_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Sergeant Kleidung Kurz";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_SergeantKurz";

      modelsides[] = {3, 2, 1, 0};

      hiddenSelections[]= {"Camo"};

      hiddenSelectionsTextures[]= {"UC_Units\Data\cop\SergeantKurz.paa"};

      };

      class UC_COP_LieutenantKurz: B_RangeMaster_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Lieutenant Kleidung Kurz";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_LieutenantKurz";

      modelsides[] = {3, 2, 1, 0};

      hiddenSelections[]= {"Camo"};

      hiddenSelectionsTextures[]= {"UC_Units\Data\cop\LieutenantKurz.paa"};

      };

      class UC_COP_ChiefKurz: B_RangeMaster_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Chief Kleidung Kurz";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_ChiefKurz";

      modelsides[] = {3, 2, 1, 0};

      hiddenSelections[]= {"Camo"};

      hiddenSelectionsTextures[]= {"UC_Units\Data\cop\ChiefKurz.paa"};

      };

      class UC_COP_CommissionerKurz: B_Survivor_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Comissioner Kleidung Kurz";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_CommissionerKurz";

      modelsides[] = {3, 2, 1, 0};

      hiddenSelections[]= {"Camo"};

      hiddenSelectionsTextures[]= {"UC_Units\Data\cop\ComissionerKurz.paa"};

      };

      class UC_COP_EhrenmitgliedKurz: B_RangeMaster_F {

      _generalMacro = "B_Soldier_F";

      scope = 2;

      displayName = "Ehrenmitglied Kleidung Kurz";

      nakedUniform = "U_BasicBody";

      uniformClass = "UC_COP_EhrenmitgliedKurz";

      modelsides[] = {3, 2, 1, 0};

      hiddenSelections[]= {"Camo"};

      hiddenSelectionsTextures[]= {"UC_Units\Data\cop\EhrenmitgliedKurz.paa"};

      };

      };


      class cfgWeapons {

      /*extern*/ class Uniform_Base;

      /*extern*/ class UniformItem;

      class UC_COP_RekrutLang: Uniform_Base {

      scope = 2;

      displayName = "Rekruten Kleidung Lang";

      picture = "\UC_Units\Data\UC_Logo.paa";

      model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

      class ItemInfo: UniformItem {

      uniformModel = "-";

      uniformClass = "UC_COP_RekrutLang";

      containerClass = "Supply50";

      mass = 0;

      };

      };

      class UC_COP_OfficerLang: Uniform_Base {

      scope = 2;

      displayName = "Officer Kleidung Lang";

      picture = "\UC_Units\Data\UC_Logo.paa";

      model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

      class ItemInfo: UniformItem {

      uniformModel = "-";

      uniformClass = "UC_COP_OfficerLang";

      containerClass = "Supply50";

      mass = 0;

      };

      };

      class UC_COP_DetectiveLang: Uniform_Base {

      scope = 2;

      displayName = "Detective Kleidung Lang";

      picture = "\UC_Units\Data\UC_Logo.paa";

      model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

      class ItemInfo: UniformItem {

      uniformModel = "-";

      uniformClass = "UC_COP_DetectiveLang";

      containerClass = "Supply50";

      mass = 0;

      };

      };

      class UC_COP_SergeantLang: Uniform_Base {

      scope = 2;

      displayName = "Sergeant Kleidung Lang";

      picture = "\UC_Units\Data\UC_Logo.paa";

      model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

      class ItemInfo: UniformItem {

      uniformModel = "-";

      uniformClass = "UC_COP_SergeantLang";

      containerClass = "Supply50";

      mass = 0;

      };

      };

      class UC_COP_LieutenantLang: Uniform_Base {

      scope = 2;

      displayName = "Lieutenant Kleidung Lang";

      picture = "\UC_Units\Data\UC_Logo.paa";

      model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

      class ItemInfo: UniformItem {

      uniformModel = "-";

      uniformClass = "UC_COP_LieutenantLang";

      containerClass = "Supply50";

      mass = 0;

      };

      };

      class UC_COP_ChiefLang: Uniform_Base {

      scope = 2;

      displayName = "Chief Kleidung Lang";

      picture = "\UC_Units\Data\UC_Logo.paa";

      model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

      class ItemInfo: UniformItem {

      uniformModel = "-";

      uniformClass = "UC_COP_ChiefLang";

      containerClass = "Supply50";

      mass = 0;

      };

      };

      class UC_COP_CommissionerLang: Uniform_Base {

      scope = 2;

      displayName = "Comissioner Kleidung Lang";

      picture = "\UC_Units\Data\UC_Logo.paa";

      model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

      class ItemInfo: UniformItem {

      uniformModel = "-";

      uniformClass = "UC_COP_CommisionerLang";

      containerClass = "Supply50";

      mass = 0;

      };

      };

      class UC_COP_EhrenmitgliedLang: Uniform_Base {

      scope = 2;

      displayName = "Ehrenmitglied Kleidung Lang";

      picture = "\UC_Units\Data\UC_Logo.paa";

      model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

      class ItemInfo: UniformItem {

      uniformModel = "-";

      uniformClass = "UC_COP_EhrenmitgliedLang";

      containerClass = "Supply50";

      mass = 0;

      };

      };

      };

    • br1zey
      Meister
      Reaktionen
      881
      Trophäen
      11
      Beiträge
      2.458
      Dateien
      2
      Bilder
      58
      • 9. September 2017 um 12:51
      • #8
      Code
      /*extern*/ class defaultUserActions;
      /*extern*/ class DefaultEventhandlers;
      
      class CfgPatches {
      
          class UC_Units {
          units[] = {"UC_COP_RekrutLang", "UC_COP_OfficerLang", "UC_COP_DetectiveLang", "UC_COP_SergeantLang", "UC_COP_LieutenantLang", "UC_COP_ChiefLang", "UC_COP_ComissionerLang", "UC_COP_EhrenmitgliedLang", "UC_COP_RekrutKurz", "UC_COP_OfficerKurz", "UC_COP_DetectiveKurz", "UC_COP_SergeantKurz", "UC_COP_LieutenantKurz", "UC_COP_ChiefKurz", "UC_COP_ComissionerKurz", "UC_COP_EhrenmitgliedKurz"};
          weapons[] = {"UC_COP_RekrutLang", "UC_COP_OfficerLang", "UC_COP_DetectiveLang", "UC_COP_SergeantLang", "UC_COP_LieutenantLang", "UC_COP_ChiefLang", "UC_COP_ComissionerLang", "UC_COP_EhrenmitgliedLang", "UC_COP_RekrutKurz", "UC_COP_OfficerKurz", "UC_COP_DetectiveKurz", "UC_COP_SergeantKurz", "UC_COP_LieutenantKurz", "UC_COP_ChiefKurz", "UC_COP_ComissionerKurz", "UC_COP_EhrenmitgliedKurz"};
          requiredVersion = 0.100000;
          requiredAddons[] = {"A3_Characters_F"};
          };
      };
      
      class CfgVehicles {
      /*extern*/ class B_RangeMaster_F;
      /*extern*/ class B_Survivor_F;
      
      
          class UC_COP_RekrutLang: B_Survivor_F {
              _generalMacro = "B_Soldier_F";
              scope = 2;
              displayName = "Rekruten Kleidung Lang";
              nakedUniform = "U_BasicBody";
              uniformClass = "UC_COP_RekrutLang";
              modelsides[] = {3, 2, 1, 0};
              hiddenSelections[]= {"Camo"};
              hiddenSelectionsTextures[]= {"UC_Units\Data\cop\RekrutLang.paa"};
          };
      
          class UC_COP_OfficerLang: B_Survivor_F {
              _generalMacro = "B_Soldier_F";
              scope = 2;
              displayName = "Officer Kleidung Lang";
              nakedUniform = "U_BasicBody";
              uniformClass = "UC_COP_OfficerLang";
              modelsides[] = {3, 2, 1, 0};
              hiddenSelections[]= {"Camo"};
              hiddenSelectionsTextures[]= {"UC_Units\Data\cop\OfficerLang.paa"};
          };
      
          class UC_COP_DetectiveLang: B_Survivor_F {
              _generalMacro = "B_Soldier_F";
              scope = 2;
              displayName = "Detective Kleidung Lang";
              nakedUniform = "U_BasicBody";
              uniformClass = "UC_COP_DetectiveLang";
              modelsides[] = {3, 2, 1, 0};
              hiddenSelections[]= {"Camo"};
              hiddenSelectionsTextures[]= {"UC_Units\Data\cop\DetectiveLang.paa"};
          };
      
          class UC_COP_SergeantLang: B_Survivor_F {
              _generalMacro = "B_Soldier_F";
              scope = 2;
              displayName = "Sergeant Kleidung Lang";
              nakedUniform = "U_BasicBody";
              uniformClass = "UC_COP_SergeantLang";
              modelsides[] = {3, 2, 1, 0};
              hiddenSelections[]= {"Camo"};
              hiddenSelectionsTextures[]= {"UC_Units\Data\cop\SergeantLang.paa"};
          };
      
          class UC_COP_LieutenantLang: B_Survivor_F {
              _generalMacro = "B_Soldier_F";
              scope = 2;
              displayName = "Lieutenant Kleidung Lang";
              nakedUniform = "U_BasicBody";
              uniformClass = "UC_COP_LieutenantLang";
              modelsides[] = {3, 2, 1, 0};
              hiddenSelections[]= {"Camo"};
              hiddenSelectionsTextures[]= {"UC_Units\Data\cop\LieutenantLang.paa"};
          };
      
          class UC_COP_ChiefLang: B_Survivor_F {
              _generalMacro = "B_Soldier_F";
              scope = 2;
              displayName = "Chief Kleidung Lang";
              nakedUniform = "U_BasicBody";
              uniformClass = "UC_COP_ChiefLang";
              modelsides[] = {3, 2, 1, 0};
              hiddenSelections[]= {"Camo"};
              hiddenSelectionsTextures[]= {"UC_Units\Data\cop\ChiefLang.paa"};
          };
      
          class UC_COP_CommissionerLang: B_Survivor_F {
              _generalMacro = "B_Soldier_F";
              scope = 2;
              displayName = "Comissioner Kleidung Lang";
              nakedUniform = "U_BasicBody";
              uniformClass = "UC_COP_CommissionerLang";
              modelsides[] = {3, 2, 1, 0};
              hiddenSelections[]= {"Camo"};
              hiddenSelectionsTextures[]= {"UC_Units\Data\cop\ComissionerLang.paa"};
          };
      
          class UC_COP_EhrenmitgliedLang: B_Survivor_F {
              _generalMacro = "B_Soldier_F";
              scope = 2;
              displayName = "Ehrenmitglied Kleidung Lang";
              nakedUniform = "U_BasicBody";
              uniformClass = "UC_COP_EhrenmitgliedLang";
              modelsides[] = {3, 2, 1, 0};
              hiddenSelections[]= {"Camo"};
              hiddenSelectionsTextures[]= {"UC_Units\Data\cop\EhrenmitgliedLang.paa"};
          };
      
      
          class UC_COP_RekrutKurz: B_RangeMaster_F {
              _generalMacro = "B_Soldier_F";
              scope = 2;
              displayName = "Rekruten Kleidung Kurz";
              nakedUniform = "U_BasicBody";
              uniformClass = "UC_COP_RekrutKurz";
              modelsides[] = {3, 2, 1, 0};
              hiddenSelections[]= {"Camo"};
              hiddenSelectionsTextures[]= {"UC_Units\Data\cop\RekrutKurz.paa"};
          };
      
          class UC_COP_OfficerKurz: B_RangeMaster_F {
              _generalMacro = "B_Soldier_F";
              scope = 2;
              displayName = "Officer Kleidung Kurz";
              nakedUniform = "U_BasicBody";
              uniformClass = "UC_COP_OfficerKurz";
              modelsides[] = {3, 2, 1, 0};
              hiddenSelections[]= {"Camo"};
              hiddenSelectionsTextures[]= {"UC_Units\Data\cop\OfficerKurz.paa"};
          };
      
          class UC_COP_DetectiveKurz: B_RangeMaster_F {
              _generalMacro = "B_Soldier_F";
              scope = 2;
              displayName = "Detective Kleidung Kurz";
              nakedUniform = "U_BasicBody";
              uniformClass = "UC_COP_DetectiveKurz";
              modelsides[] = {3, 2, 1, 0};
              hiddenSelections[]= {"Camo"};
              hiddenSelectionsTextures[]= {"UC_Units\Data\cop\DetectiveKurz.paa"};
          };
      
          class UC_COP_SergeantKurz: B_RangeMaster_F {
              _generalMacro = "B_Soldier_F";
              scope = 2;
              displayName = "Sergeant Kleidung Kurz";
              nakedUniform = "U_BasicBody";
              uniformClass = "UC_COP_SergeantKurz";
              modelsides[] = {3, 2, 1, 0};
              hiddenSelections[]= {"Camo"};
              hiddenSelectionsTextures[]= {"UC_Units\Data\cop\SergeantKurz.paa"};
          };
      
          class UC_COP_LieutenantKurz: B_RangeMaster_F {
              _generalMacro = "B_Soldier_F";
              scope = 2;
              displayName = "Lieutenant Kleidung Kurz";
              nakedUniform = "U_BasicBody";
              uniformClass = "UC_COP_LieutenantKurz";
              modelsides[] = {3, 2, 1, 0};
              hiddenSelections[]= {"Camo"};
              hiddenSelectionsTextures[]= {"UC_Units\Data\cop\LieutenantKurz.paa"};
          };
      
          class UC_COP_ChiefKurz: B_RangeMaster_F {
              _generalMacro = "B_Soldier_F";
              scope = 2;
              displayName = "Chief Kleidung Kurz";
              nakedUniform = "U_BasicBody";
              uniformClass = "UC_COP_ChiefKurz";
              modelsides[] = {3, 2, 1, 0};
              hiddenSelections[]= {"Camo"};
              hiddenSelectionsTextures[]= {"UC_Units\Data\cop\ChiefKurz.paa"};
          };
      
          class UC_COP_CommissionerKurz: B_Survivor_F {
              _generalMacro = "B_Soldier_F";
              scope = 2;
              displayName = "Comissioner Kleidung Kurz";
              nakedUniform = "U_BasicBody";
              uniformClass = "UC_COP_CommissionerKurz";
              modelsides[] = {3, 2, 1, 0};
              hiddenSelections[]= {"Camo"};
              hiddenSelectionsTextures[]= {"UC_Units\Data\cop\ComissionerKurz.paa"};
          };
      
          class UC_COP_EhrenmitgliedKurz: B_RangeMaster_F {
              _generalMacro = "B_Soldier_F";
              scope = 2;
              displayName = "Ehrenmitglied Kleidung Kurz";
              nakedUniform = "U_BasicBody";
              uniformClass = "UC_COP_EhrenmitgliedKurz";
              modelsides[] = {3, 2, 1, 0};
              hiddenSelections[]= {"Camo"};
              hiddenSelectionsTextures[]= {"UC_Units\Data\cop\EhrenmitgliedKurz.paa"};
          };
      };
      
      
      
      class cfgWeapons {
      /*extern*/ class Uniform_Base;
      /*extern*/ class UniformItem;
      
          class UC_COP_RekrutLang: Uniform_Base {
          scope = 2;
          displayName = "Rekruten Kleidung Lang";
          picture = "\UC_Units\Data\UC_Logo.paa";
          model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
      
              class ItemInfo: UniformItem {
              uniformModel = "-";
              uniformClass = "UC_COP_RekrutLang";
              containerClass = "Supply50";
              mass = 0;
              };
          };
      
          class UC_COP_OfficerLang: Uniform_Base {
          scope = 2;
          displayName = "Officer Kleidung Lang";
          picture = "\UC_Units\Data\UC_Logo.paa";
          model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
      
              class ItemInfo: UniformItem {
              uniformModel = "-";
              uniformClass = "UC_COP_OfficerLang";
              containerClass = "Supply50";
              mass = 0;
              };
          };
      
          class UC_COP_DetectiveLang: Uniform_Base {
          scope = 2;
          displayName = "Detective Kleidung Lang";
          picture = "\UC_Units\Data\UC_Logo.paa";
          model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
      
              class ItemInfo: UniformItem {
              uniformModel = "-";
              uniformClass = "UC_COP_DetectiveLang";
              containerClass = "Supply50";
              mass = 0;
              };
          };
      
          class UC_COP_SergeantLang: Uniform_Base {
          scope = 2;
          displayName = "Sergeant Kleidung Lang";
          picture = "\UC_Units\Data\UC_Logo.paa";
          model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
      
              class ItemInfo: UniformItem {
              uniformModel = "-";
              uniformClass = "UC_COP_SergeantLang";
              containerClass = "Supply50";
              mass = 0;
              };
          };
      
          class UC_COP_LieutenantLang: Uniform_Base {
          scope = 2;
          displayName = "Lieutenant Kleidung Lang";
          picture = "\UC_Units\Data\UC_Logo.paa";
          model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
      
              class ItemInfo: UniformItem {
              uniformModel = "-";
              uniformClass = "UC_COP_LieutenantLang";
              containerClass = "Supply50";
              mass = 0;
              };
          };
      
          class UC_COP_ChiefLang: Uniform_Base {
          scope = 2;
          displayName = "Chief Kleidung Lang";
          picture = "\UC_Units\Data\UC_Logo.paa";
          model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
      
              class ItemInfo: UniformItem {
              uniformModel = "-";
              uniformClass = "UC_COP_ChiefLang";
              containerClass = "Supply50";
              mass = 0;
              };
          };
      
          class UC_COP_CommissionerLang: Uniform_Base {
          scope = 2;
          displayName = "Comissioner Kleidung Lang";
          picture = "\UC_Units\Data\UC_Logo.paa";
          model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
      
              class ItemInfo: UniformItem {
              uniformModel = "-";
              uniformClass = "UC_COP_CommisionerLang";
              containerClass = "Supply50";
              mass = 0;
              };
          };
      
          class UC_COP_EhrenmitgliedLang: Uniform_Base {
          scope = 2;
          displayName = "Ehrenmitglied Kleidung Lang";
          picture = "\UC_Units\Data\UC_Logo.paa";
          model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
      
              class ItemInfo: UniformItem {
              uniformModel = "-";
              uniformClass = "UC_COP_EhrenmitgliedLang";
              containerClass = "Supply50";
              mass = 0;
              };
          };
      };
      Alles anzeigen

      So mit Der Config kann ich Arma Starten ohne Fehler

      Startest du noch Andere Mods ?

      Habe jetzt nur requiredAddons[] = {"A3_Characters_F"}; Eingetragen

      ReallifeRPG Admin, Scripter, Technischer Helfer, und Manchmal auch Spieler

      realliferpg128x128.png?resize=128%2C128&ssl=1

    • Monsterkiller531
      Frischling
      Trophäen
      9
      Beiträge
      6
      • 9. September 2017 um 19:50
      • #9

      Danke Es hat endlich funktioniert. Muss an requiredAddons[] = {"A3_Characters_F"}; gelegen haben.

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von NodeZone.net? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Registrieren

    Benutzer online in diesem Thema

    • 1 Besucher

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™