1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Fr: 16 Mai 2025
  • Anmelden oder registrieren
  • Suche
Dieses Thema
  • Alles
  • Dieses Thema
  • Dieses Forum
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Forum
    3. Gameserver & Hosting
    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Medic auch Fahrzeuge beschlagnahmen und Eigentümer abfrage

    • Nickel Komet
    • 21. August 2017 um 22:02
    • Geschlossen
    • Erledigt
    • Nickel Komet
      Amateur
      Reaktionen
      20
      Trophäen
      9
      Beiträge
      238
      Bilder
      1
      • 21. August 2017 um 22:02
      • #1

      Ich möchte gerne das die Medic auch die Fahrzeuge beschlagnahmen und Eigentümer abfragen können


      hab in der fn_vinteractionmenu.sqf denn teil von west kopiert und unten neu eingetragen und intependent eingetragen aber es passiert dann nichts

      Spoiler anzeigen

      #define Btn1 37450


      #define Btn2 37451


      #define Btn3 37452


      #define Btn4 37453


      #define Btn5 37454


      #define Btn6 37455


      #define Title 37401


      private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_dlcVehicles"];


      if (!dialog) then {


      createDialog "vInteraction_Menu";


      };


      disableSerialization;


      _curTarget = param [0,ObjNull,[ObjNull]];


      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target


      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};


      if (!_isVehicle) exitWith {closeDialog 0;};


      _display = findDisplay 37400;


      _Btn1 = _display displayCtrl Btn1;


      _Btn2 = _display displayCtrl Btn2;


      _Btn3 = _display displayCtrl Btn3;


      _Btn4 = _display displayCtrl Btn4;


      _Btn5 = _display displayCtrl Btn5;


      _Btn6 = _display displayCtrl Btn6;


      life_vInact_curTarget = _curTarget;


      _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];


      //Set Repair Action


      _Btn1 ctrlSetText localize "STR_vInAct_Repair";


      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";


      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};


      if (playerSide isEqualTo west) then {


      _Btn2 ctrlSetText localize "STR_vInAct_Registration";


      _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";


      _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";


      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";


      _Btn4 ctrlSetText localize "STR_vInAct_PullOut";


      _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";


      if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};


      _Btn5 ctrlSetText localize "STR_vInAct_Impound";


      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";


      if (_curTarget isKindOf "Ship") then {


      _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";


      _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";


      if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};


      } else {


      if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {


      if (_curTarget isKindOf "Air") then {


      _Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";


      } else {


      _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";


      };


      _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";


      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};


      } else {


      _Btn6 ctrlSetText localize "STR_vInAct_Unflip";


      _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";


      if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};


      };


      };


      } else {


      if (_curTarget isKindOf "Ship") then {


      _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";


      _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";


      if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};


      } else {


      if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {


      if (_curTarget isKindOf "Air") then {


      _Btn2 ctrlSetText localize "STR_vInAct_GetInHeli";


      } else {


      _Btn2 ctrlSetText localize "STR_vInAct_GetInKart";


      };


      _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";


      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};


      } else {


      _Btn2 ctrlSetText localize "STR_vInAct_Unflip";


      _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";


      if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};


      };


      };


      if (typeOf _curTarget == "O_Truck_03_device_F") then {


      _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";


      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";


      if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {


      _Btn3 ctrlEnable false;


      } else {


      _Btn3 ctrlEnable true;


      };


      } else {


      _Btn3 ctrlShow false;


      if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {


      if (!isNil {_curTarget getVariable "fuelTankWork"}) then {


      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";


      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";


      _Btn3 ctrlShow true;


      } else {


      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {


      _Btn3 ctrlSetText localize "STR_FuelTank_Supply";


      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";


      _Btn3 ctrlShow true;


      }else{


      {


      if (player distance (getMarkerPos _x) < 20) exitWith {


      _Btn3 ctrlSetText localize "STR_FuelTank_Store";


      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";


      _Btn3 ctrlShow true;


      };


      } forEach ["fuel_storage_1","fuel_storage_2"];


      };


      };


      };


      };


      if (playerSide isEqualTo independent) then {


      _Btn3 ctrlSetText localize "STR_vInAct_Registration";


      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";


      _Btn4 ctrlSetText localize "STR_vInAct_SearchVehicle";


      _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";


      _Btn5 ctrlSetText localize "STR_vInAct_PullOut";


      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";


      if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};


      _Btn6 ctrlSetText localize "STR_vInAct_Impound";


      _Btn6 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";


      };


      if (playerSide isEqualTo civilian && ((locked _curTarget) isEqualTo 0)) then {


      _Btn4 ctrlSetText localize "STR_vInAct_PullOut";


      _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";


      if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};


      } else {_Btn4 ctrlShow false;};


      _Btn5 ctrlShow false;


      _Btn6 ctrlShow false;


      };

    • BerkoCelo
      Anfänger
      Reaktionen
      3
      Trophäen
      9
      Beiträge
      87
      • 21. August 2017 um 22:25
      • #2

      Hab das auch schon versucht doch hat das nicht geklappt

      WIR SUCHEN Dringen EntwicKler FÜR UNSER NEUES PROJEKT BEI INTERESSE BITTE MELDEN!

      5BRlyxV.jpg

      Projektleitung

      Status: Alphastart am : 19.08.2017

      TS: ts.valhalla-life.de


    • Nickel Komet
      Amateur
      Reaktionen
      20
      Trophäen
      9
      Beiträge
      238
      Bilder
      1
      • 21. August 2017 um 22:26
      • #3

      muss ja eine lösung geben

    • Don
      Amateur
      Reaktionen
      103
      Trophäen
      9
      Beiträge
      221
      Dateien
      1
      • 21. August 2017 um 22:27
      • #4

      Probier das mal. Bitte verwende in Zukunft für Scripts und co den "Code" BB-Code.

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_vInteractionMenu.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Replaces the mass add actions for various vehicle actions.
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_id"];
      if (!dialog) then {
          createDialog "vInteraction_Menu";
      };
      disableSerialization;
      
      _curTarget = param [0,objNull,[objNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _id = getObjectDLC _curTarget;
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      
      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
      if (playerSide isEqualTo west) then {
          _Btn2 ctrlSetText localize "STR_vInAct_Registration";
          _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      
          _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
      
          _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
          _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
          if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
      
          _Btn5 ctrlSetText localize "STR_vInAct_Impound";
          _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      
          if (_curTarget isKindOf "Ship") then {
              _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
          } else {
              if (!isNil "_id") then {
                  if !(_id in getDLCs 1) then {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
                      _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
                  };
              } else {
                  _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
              };
          };
      
      } else {
          
          if (_curTarget isKindOf "Ship") then {
              _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
          } else {
              if (!isNil "_id") then {
                  if !(_id in getDLCs 1) then {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle";
                      _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
                  };
              } else {
                  _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
              };
          };
          if (typeOf _curTarget == "O_Truck_03_device_F") then {
              _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
              _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
              if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
                  _Btn3 ctrlEnable false;
              } else {
                  _Btn3 ctrlEnable true;
              };
          } else {
              _Btn3 ctrlShow false;
              if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
                  if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
                      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
                      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
                      _Btn3 ctrlShow true;
                  } else {
                      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
                          _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
                          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
                          _Btn3 ctrlShow true;
                      }else{
                          {
                              if (player distance (getMarkerPos _x) < 20) exitWith {
                                  _Btn3 ctrlSetText localize "STR_FuelTank_Store";
                                  _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
                                  _Btn3 ctrlShow true;
                              };
                          } forEach ["fuel_storage_1","fuel_storage_2"];
                      };
                  };
              };
          };
          if(playerSide isEqualTo independent) then 
          {
              _Btn4 ctrlSetText localize "STR_vInAct_Registration";
              _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
          
              _Btn5 ctrlSetText localize "STR_vInAct_Impound";
              _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
              _Btn6 ctrlShow false;
          } else 
          {    
              _Btn4 ctrlShow false;
              _Btn5 ctrlShow false;
              _Btn6 ctrlShow false;
          };
      };
      Alles anzeigen

      Einmal editiert, zuletzt von Don (21. August 2017 um 22:33)

    • Brizi Jaeger
      Profi
      Reaktionen
      291
      Trophäen
      11
      Beiträge
      1.025
      • 21. August 2017 um 23:17
      • #5

      Das funktioniert zu 100% ersetz einfach komplett :

      Code
      #include "..\..\script_macros.hpp"
      /*
          Autor : Bryan
          Edited by Brizi Jaeger | Independent - East - Civilian
      */
      
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_dlcVehicles"];
      if(!dialog) then {
          createDialog "vInteraction_Menu";
      };
      disableSerialization;
      _curTarget = param [0,ObjNull,[ObjNull]];
      if(isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if((_curTarget isKindOf "landVehicle") OR (_curTarget isKindOf "Ship") OR (_curTarget isKindOf "Air")) then {true} else {false};
      if(!_isVehicle) exitWith {closeDialog 0;};
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","I_Heli_Transport_02_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F","B_CTRG_LSV_01_light_F","O_LSV_02_unarmed_F","B_T_VTOL_01_vehicle_F"];
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck;";
      if("ToolKit" in (items player) && (damage _curTarget < 1)) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      if(playerSide == west) then {
          _Btn2 ctrlSetText localize "STR_vInAct_Registration";
          _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction;";
          
          _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch;";
          
          _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
          _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
          if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
          
          _Btn5 ctrlSetText localize "STR_vInAct_Impound";
          _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
          
          if(_curTarget isKindOf "Ship") then {
              _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if(_curTarget isKindOf "Ship" && {local _curTarget} && {count crew _curTarget == 0}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
          } else {
              if((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
                  if(_curTarget isKindOf "Air") then {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
                  } else {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
                  };
                  _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                  if(count crew _curTarget == 0 && {canMove _curTarget} && {locked _curTarget == 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
              } else {
                  _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if(count crew _curTarget == 0 && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
              };
          };
          
      };
      if(playerSide in [civilian,east]) then {  
      
          _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
          _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
          if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
          
          if(_curTarget isKindOf "Ship") then {
              _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if(_curTarget isKindOf "Ship" && {local _curTarget} && {count crew _curTarget == 0}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
          } else {
              if((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
                  if(_curTarget isKindOf "Air") then {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInHeli";
                  } else {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInKart";
                  };
                  _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                  if(count crew _curTarget == 0 && {canMove _curTarget} && {locked _curTarget == 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
              } else {
                  _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if(count crew _curTarget == 0 && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
              };
          };
          
          if(typeOf _curTarget in ["O_Truck_03_device_F","O_T_Truck_03_device_ghex_F"]) then {
              _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
              _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
              if(!isNil {(_curTarget getVariable "mining")} OR !local _curTarget && {_curTarget in life_vehicles}) then {
                  _Btn3 ctrlEnable false;
              } else {
                  _Btn3 ctrlEnable true;
              };
          } else {
              _Btn3 ctrlShow false;
          };
      };
      if(playerSide == independent) then {
          _Btn3 ctrlSetText localize "STR_vInAct_Registration";
          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction;";
          
          _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
          _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
          if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
          
          _Btn5 ctrlSetText localize "STR_vInAct_Impound";
          _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundActionFeuerwehr; closeDialog 0;";
      
          if(_curTarget isKindOf "Ship") then {
              _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if(_curTarget isKindOf "Ship" && {local _curTarget} && {count crew _curTarget == 0}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
          } else {
              if((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
                  if(_curTarget isKindOf "Air") then {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
                  } else {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
                  };
                  _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                  if(count crew _curTarget == 0 && {canMove _curTarget} && {locked _curTarget == 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
              } else {
                  _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if(count crew _curTarget == 0 && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
              };
          };
          
      };
      Alles anzeigen
    • Nickel Komet
      Amateur
      Reaktionen
      20
      Trophäen
      9
      Beiträge
      238
      Bilder
      1
      • 22. August 2017 um 15:07
      • #6

      Brizi Jaeger

      ne geht auch nicht scheint kein menü mehr auf

    • Don
      Amateur
      Reaktionen
      103
      Trophäen
      9
      Beiträge
      221
      Dateien
      1
      • 22. August 2017 um 15:24
      • #7
      Zitat von Nickel Komet

      Brizi Jaeger

      ne geht auch nicht scheint kein menü mehr auf

      Dann probier mal die Varianten von mir.

    • Nickel Komet
      Amateur
      Reaktionen
      20
      Trophäen
      9
      Beiträge
      238
      Bilder
      1
      • 22. August 2017 um 15:48
      • #8

      Don

      ne kommt immer nur Reparieren und umdrehen

    • Don
      Amateur
      Reaktionen
      103
      Trophäen
      9
      Beiträge
      221
      Dateien
      1
      • 22. August 2017 um 16:10
      • #9
      Zitat von Nickel Komet

      Don

      ne kommt immer nur Reparieren und umdrehen

      Welche Fraktion sind bei euch die Medics? Sind die in independent oder opfor?

    • Nickel Komet
      Amateur
      Reaktionen
      20
      Trophäen
      9
      Beiträge
      238
      Bilder
      1
      • 22. August 2017 um 16:11
      • #10

      Independent

    • Philip123
      Schüler
      Reaktionen
      11
      Trophäen
      9
      Beiträge
      164
      • 22. August 2017 um 17:27
      • #11
      Zitat von Brizi Jaeger

      life_fnc_impoundActionFeuerwehr

      Ich glaube es liegt daran dass du nicht abschleppen kannst bzw. das Menü nicht mehr öffnen kannst... Bei Brizis Script

      Ich schick dir mal meine:

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_vInteractionMenu.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Replaces the mass add actions for various vehicle actions.
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_id"];
      if (!dialog) then {
          createDialog "vInteraction_Menu";
      };
      disableSerialization;
      
      _curTarget = param [0,objNull,[objNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _id = getObjectDLC _curTarget;
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      
      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
      if (playerSide isEqualTo west) then {
          _Btn2 ctrlSetText localize "STR_vInAct_Registration";
          _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      
          _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
      
          _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
          _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
          if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
      
          _Btn5 ctrlSetText localize "STR_vInAct_Impound";
          _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      
          if (_curTarget isKindOf "Ship") then {
              _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
          } else {
              if (!isNil "_id") then {
                  if !(_id in getDLCs 1) then {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
                      _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
                  };
              } else {
                  _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
              };
          };
      
      } else {
      
          if (_curTarget isKindOf "Ship") then {
              _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
              _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
              if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
          } else {
              if (!isNil "_id") then {
                  if !(_id in getDLCs 1) then {
                      _Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle";
                      _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
                  };
              } else {
                  _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
              };
          };
          if (typeOf _curTarget == "O_Truck_03_device_F") then {
              _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
              _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
              if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
                  _Btn3 ctrlEnable false;
              } else {
                  _Btn3 ctrlEnable true;
              };
          } else {
              _Btn3 ctrlShow false;
              if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
                  if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
                      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
                      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
                      _Btn3 ctrlShow true;
                  } else {
                      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
                          _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
                          _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
                          _Btn3 ctrlShow true;
                      }else{
                          {
                              if (player distance (getMarkerPos _x) < 20) exitWith {
                                  _Btn3 ctrlSetText localize "STR_FuelTank_Store";
                                  _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
                                  _Btn3 ctrlShow true;
                              };
                          } forEach ["fuel_storage_1","fuel_storage_2"];
                      };
                  };
              };
          };
      
          _Btn4 ctrlShow false;
          _Btn5 ctrlShow false;
          _Btn6 ctrlShow false;
      };
      
      if (playerSide isEqualTo Independent) then {
      
                  _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
                  _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
                  if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
              
                 _Btn3 ctrlSetText localize "STR_vInAct_Impound";
                 _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
                 _Btn3 ctrlShow true;
      
                    _Btn4 ctrlSetText localize "STR_vInAct_Registration";
                 _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
                 _Btn4 ctrlShow true;
              if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn5 ctrlEnable false;} else {_Btn5 ctrlEnable true;};
                  if (!isNil "_id") then {
                  if !(_id in getDLCs 1) then {
                      _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
                      _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
                      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
                  };
              } else {_Btn6 ctrlShow false;};
          };
      Alles anzeigen

      Also damit können Medics abschleppen ist aber auch noch leicht Buggy...

    • Nickel Komet
      Amateur
      Reaktionen
      20
      Trophäen
      9
      Beiträge
      238
      Bilder
      1
      • 22. August 2017 um 18:07
      • #12

      Philip123

      Was buggt da leicht herum?

    • Philip123
      Schüler
      Reaktionen
      11
      Trophäen
      9
      Beiträge
      164
      • 22. August 2017 um 19:49
      • #13

      Naja im Chat wird angezeigt das es abgeschleppt wird etc. jedoch ist am Ende das Fahrzeug zwar weg und in der Garage aber es steht nicht da wer es abgeschleppt hat und der Medic bekommt auch irgendwie keine Belohnung fürs abschleppen...

    • Nickel Komet
      Amateur
      Reaktionen
      20
      Trophäen
      9
      Beiträge
      238
      Bilder
      1
      • 22. August 2017 um 20:10
      • #14

      ok geht auch nicht versteh jetzt nur bahnhof

    • BerkoCelo
      Anfänger
      Reaktionen
      3
      Trophäen
      9
      Beiträge
      87
      • 23. August 2017 um 12:58
      • #15

      Also bei mir geht's auch nicht -.-

      WIR SUCHEN Dringen EntwicKler FÜR UNSER NEUES PROJEKT BEI INTERESSE BITTE MELDEN!

      5BRlyxV.jpg

      Projektleitung

      Status: Alphastart am : 19.08.2017

      TS: ts.valhalla-life.de


    • Brizi Jaeger
      Profi
      Reaktionen
      291
      Trophäen
      11
      Beiträge
      1.025
      • 23. August 2017 um 21:03
      • #16

      Deshalb niemals Copy und Pasten ohne zu schauen und sich dann net wundern wieso es nicht geht ihr seid doch fast alles Devs die wenigsten ein hauch von Scriptverständnis haben müssen...

      Schaut euch das von Philip an falls bei euch nur das auto net verschwunden is

    • Nickel Komet
      Amateur
      Reaktionen
      20
      Trophäen
      9
      Beiträge
      238
      Bilder
      1
      • 23. August 2017 um 21:44
      • #17

      nox

      kann geschlossen werden hab es hinbekommen

    • Brizi Jaeger
      Profi
      Reaktionen
      291
      Trophäen
      11
      Beiträge
      1.025
      • 23. August 2017 um 22:01
      • #18
      Zitat von Nickel Komet

      nox

      kann geschlossen werden hab es hinbekommen

      Kannst auch selber oben rechts erledigen

    • BerkoCelo
      Anfänger
      Reaktionen
      3
      Trophäen
      9
      Beiträge
      87
      • 23. August 2017 um 22:04
      • #19

      wie haste es gelöst?

      WIR SUCHEN Dringen EntwicKler FÜR UNSER NEUES PROJEKT BEI INTERESSE BITTE MELDEN!

      5BRlyxV.jpg

      Projektleitung

      Status: Alphastart am : 19.08.2017

      TS: ts.valhalla-life.de


    Registrieren oder Einloggen

    Du bist noch kein Mitglied von Native-Servers.com? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Benutzerkonto erstellen

    Benutzer online in diesem Thema

    • 1 Besucher

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Verhaltensregeln
    3. Datenschutzerklärung
    4. Impressum
    5. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™