Code
/*
File: fn_copLoadout.sqf
Author: Bryan "Tonic" Boardwine
Edited: Itsyuka U_B_CombatUniform_mcam
Description:
Loads the cops out with the default gear.
*/
private["_handle"];
_handle = [] spawn life_fnc_stripDownPlayer;
waitUntil {scriptDone _handle};
if((FETCH_CONST(life_coplevel)) == 1) then
{
player addHeadgear "H_Cap_police";
player addUniform "U_B_CombatUniform_mcam";
player setObjectTextureGlobal [0,"skins\cop\spawn\uniform_polizei.paa"];
player addVest "V_TacVest_blk_POLICE";
player addBackpack "B_Carryall_cbr";
player addMagazine "16Rnd_9x21_Mag";
player addWeapon "hgun_P07_F";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addItem "ItemMap";
player assignItem "ItemMap";
player addItem "ItemCompass";
player assignItem "ItemCompass";
player addItem "ItemWatch";
player assignItem "ItemWatch";
player addItem "ItemGPS";
player assignItem "ItemGPS";
player addItem "NVGoggles_OPFOR";
player assignItem "NVGoggles_OPFOR";
};
if((FETCH_CONST(life_coplevel)) == 2) then
{
player addHeadgear "H_Cap_police";
player addUniform "U_B_CombatUniform_mcam";
player setObjectTextureGlobal [0,"skins\cop\spawn\uniform_polizei.paa"];
player addVest "V_TacVest_blk_POLICE";
player addBackpack "B_Carryall_cbr";
player addMagazine "16Rnd_9x21_Mag";
player addWeapon "hgun_P07_F";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addItem "ItemMap";
player assignItem "ItemMap";
player addItem "ItemCompass";
player assignItem "ItemCompass";
player addItem "ItemWatch";
player assignItem "ItemWatch";
player addItem "ItemGPS";
player assignItem "ItemGPS";
player addItem "NVGoggles_OPFOR";
player assignItem "NVGoggles_OPFOR";
};
if((FETCH_CONST(life_coplevel)) == 3) then
{
player addHeadgear "H_Cap_police";
player addUniform "U_B_CombatUniform_mcam";
player setObjectTextureGlobal [0,"skins\cop\spawn\uniform_polizei.paa"];
player addVest "V_TacVest_blk_POLICE";
player addBackpack "B_Carryall_cbr";
player addMagazine "16Rnd_9x21_Mag";
player addWeapon "hgun_P07_F";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addItem "ItemMap";
player assignItem "ItemMap";
player addItem "ItemCompass";
player assignItem "ItemCompass";
player addItem "ItemWatch";
player assignItem "ItemWatch";
player addItem "ItemGPS";
player assignItem "ItemGPS";
player addItem "NVGoggles_OPFOR";
player assignItem "NVGoggles_OPFOR";
};
if((FETCH_CONST(life_coplevel)) == 4) then
{
player addHeadgear "H_Cap_police";
player addUniform "U_B_CombatUniform_mcam";
player setObjectTextureGlobal [0,"skins\cop\spawn\uniform_polizei.paa"];
player addVest "V_TacVest_blk_POLICE";
player addBackpack "B_Carryall_cbr";
player addMagazine "16Rnd_9x21_Mag";
player addWeapon "hgun_P07_F";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addItem "ItemMap";
player assignItem "ItemMap";
player addItem "ItemCompass";
player assignItem "ItemCompass";
player addItem "ItemWatch";
player assignItem "ItemWatch";
player addItem "ItemGPS";
player assignItem "ItemGPS";
player addItem "NVGoggles_OPFOR";
player assignItem "NVGoggles_OPFOR";
};
if((FETCH_CONST(life_coplevel)) == 5) then
{
player addHeadgear "H_Cap_police";
player addUniform "U_B_CombatUniform_mcam";
player setObjectTextureGlobal [0,"skins\cop\spawn\uniform_polizei.paa"];
player addVest "V_TacVest_blk_POLICE";
player addBackpack "B_Carryall_cbr";
player addMagazine "16Rnd_9x21_Mag";
player addWeapon "hgun_P07_F";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addItem "ItemMap";
player assignItem "ItemMap";
player addItem "ItemCompass";
player assignItem "ItemCompass";
player addItem "ItemWatch";
player assignItem "ItemWatch";
player addItem "ItemGPS";
player assignItem "ItemGPS";
player addItem "NVGoggles_OPFOR";
player assignItem "NVGoggles_OPFOR";
};
if((FETCH_CONST(life_coplevel)) == 6) then
{
player addHeadgear "H_Cap_police";
player addUniform "U_B_CombatUniform_mcam";
player setObjectTextureGlobal [0,"skins\cop\spawn\uniform_ausbilder.paa"];
player addVest "V_TacVest_blk_POLICE";
player addBackpack "B_Carryall_cbr";
player addMagazine "16Rnd_9x21_Mag";
player addWeapon "hgun_P07_F";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addItem "ItemMap";
player assignItem "ItemMap";
player addItem "ItemCompass";
player assignItem "ItemCompass";
player addItem "ItemWatch";
player assignItem "ItemWatch";
player addItem "ItemGPS";
player assignItem "ItemGPS";
player addItem "NVGoggles_OPFOR";
player assignItem "NVGoggles_OPFOR";
};
if((FETCH_CONST(life_coplevel)) == 7) then
{
player addHeadgear "H_CrewHelmetHeli_B";
player addUniform "U_B_CombatUniform_mcam";
player setObjectTextureGlobal [0,"skins\cop\spawn\uniform_leitung.paa"];
player addVest "V_PlateCarrierSpec_blk";
player addBackpack "B_Carryall_cbr";
if(backpack player != "") then {(unitBackpack player) setObjectTextureGlobal [0,""];}; // Rucksack unsichtbarmachen falls vorhanden.
player addMagazine "16Rnd_9x21_Mag";
player addWeapon "hgun_P07_F";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "16Rnd_9x21_Mag";
player addMagazine "200Rnd_556x45_Box_F";
player addWeapon "LMG_03_F";
player addMagazine "200Rnd_556x45_Box_F";
player addMagazine "200Rnd_556x45_Box_F";
player addPrimaryWeaponItem "muzzle_snds_M";
player addPrimaryWeaponItem "optic_AMS";
player addPrimaryWeaponItem "acc_flashlight";
player addItem "ItemMap";
player assignItem "ItemMap";
player addItem "ItemCompass";
player assignItem "ItemCompass";
player addItem "ItemWatch";
player assignItem "ItemWatch";
player addItem "ItemGPS";
player assignItem "ItemGPS";
player addItem "NVGoggles_OPFOR";
player assignItem "NVGoggles_OPFOR";
};
[] call life_fnc_playerSkins;
[] call life_fnc_saveGear
Alles anzeigen
Ich weiss nicht genau wo mein Fehler liegt liegt er in der if abfrage ?? benutze version 5.0 vielleicht ist die nicht mehr aktuell
Würde mich freue wenn mir jemand helfen könnte
LG Wayne