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Exile Mod 1.0.4 "Pineapple"
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    3. ArmA 3 Exile Mod
    4. Exile Mod 1.0.4 "Pineapple"

    Exile Mod 1.0.4a "Pineapple" - Latest Version

    • nox
    • 10. Juli 2019 um 13:28
    • 1,6k Downloads
    • 4 Kommentare
    • Herunterladen
    Hallo Gast!
    Leider bist Du nicht eingeloggt...

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    • Übersicht
    • Versionen 2
    • Kommentare 4

    Exile Mod 1.0.4a "Pineapple"

    Changelog:

    TDLR

    • Exile Escape
    • Virtual Garage
    • Safe Hacking
    • Door Grinding
    • New constructions
    • Compatibility with Arma 1.80
    • Bug fixes, but still not bug-free

    Admin Info

    • No database changes required unless you are running ExAD Virtual Garage
    • Update the BE filters
    • Update the exile.bikey
    • Update exile_server/exile_server_config.pbo
    • Add new configs to Mission file
    • Add new Rscs to Mission file

    Changes:

    • Added: Exile Escape gamemode (Thank you to everyone who donated!)
    • Fixed: Players will randomly get a systemChat message saying "got scared" when near a hen
    • Fixed: KSVK zeroing
    • Added: Suppressor support for the PKP and Pecheneg
    • Changed: Increased zeroing distance for PKP and Pecheneg
    • Changed: Increased zeroing distance for Lee Enfield
    • Changed: Increased damage of Lee Enfield
    • Fixed: Players being killed by another player in a vehicle will cause the kill message to say "Killed by an NPC"
    • Fixed: Pack safe exploit
    • Fixed: Wrong variable used in "ExileServer_util_fill_fillWeapons", causing incorrect behavior. Thx @StokesMagee
    • Fixed: Other miniguns are no longer affected by Exile.
    • Changed: Mass of the Bandage item (Exile_Item_Bandage) has been reduced from 10 to 2. This should make the item more useful for players.
    • Changed: Mass of the Vishpirin item (Exile_Item_Vishpirin) has been reduced from 15 to 5. Like the bandage, this should make it more useful.
    • Added: Traders are respawned and their dead bodies deleted when killed in some way to prevent duping. (Bohemia fix godmode pls)
    • Changed: "ExileClient_util_world_canBuildHere" now takes PositionASL instead of PositionAGL for simplification/optimization purposes. If you use this function in custom scripts/addons, make sure to update your code.
    • Fixed: Issue(s) with building over water and/or high altitudes.
    • Changed: You can no longer attempt to place flag poles in any location that you can't place base objects otherwise. Specifically, placing flags now utilizes the "ExileClient_util_world_canBuildHere" function to validate flag placement. While this doesn't really impact gameplay, it consolidates building requirements.
    • Fixed: Incorrect magazine classname in the "Exile Weapons Box" for the KSVK APDS magazine. Thx to @r0fus for pointing it out.
    • Changed: The "deposit field" of the locker menu will default to the maximum amount of poptabs you can store in the locker for easy depositing.
    • Fixed: Poptab values on the locker and trader dialog menus will no longer take exponent form.
    • Fixed: Invalid model path for Exile_Item_Leaves
    • Added: New dabbing animation. Thx to @Andrew_S90 for making this.
    • Changed: Performance improvements to
      • ExileClient_util_world_getAlivePlayerInfantryInRange
      • ExileClient_util_world_isAlivePlayerInfantryInRange
      • ExileClient_util_world_isAlivePlayerInRange
      • ExileClient_util_world_isClimbingPlayerNearby
    • Fixed: Incorrect enums for ExileClient_system_garbageCollector_deleteObject. Thx Bohemia for pointing it out.
    • Fixed: Issue with concrete window hatches can be opened even though they are locked. Thx @Announcement for pointing it out.
    • Fixed: Invalid model path for Exile_Item_WoodSticks. Thx @Announcement for pointing it out.
    • Fixed: Enum error in ExileServer_object_construction_network_upgradeConstructionRequest. Thx @Announcement for pointing it out.
    • Added: Prototype safe hacking system
    • Added: Prototype door lock grinding system
    • Fixed: Profile goggles overriding database saved goggles
    • Fixed: Exile_Magazine_Battery inventory icon was black
    • Fixed: Shadow lods for XM8 were not trangulated
    • Fixed: XM8 had empty animation keyframes
    • Fixed: Disabled the ability to activate mines from loot piles
    • Changed: Made it possible to add XM8 apps without the need of 3rd party scripts
    • Fixed: Enum error in ExileServer_system_event_ambientFlyover_start
    • Added: Territory Raid Mode
    • Fixed: Invalid bone count error
    • Added: Arma Dynamic Simulation support
    • Fixed: A bunch of spelling errors in the loading screen texts
    • Changed: Moved Sloth Machine to Extra Apps to make way for a new app
    • Changed: Moved Sloth Machine, Health Scanner, and Settings resources to mission side config
    • Added: New Toast Template: Warning
    • Fixed: Radiation zones check was using wrong position command which was providing inaccurate radiation dosage. Thx @Captain Bigzy for reporting this.
    • Added: 7 new base building construction items. Thx @Andrew_S90 for making these <3
      • Concrete Ladder Hatch
      • Concrete Draw Bridge
      • Concrete Floor Port (Small)
      • Metal Ladder
      • Metal Ladder (Double Tall)
      • Wood Ladder Hatch
      • Wood Ladder Hatch Reinforced
    • Changed: The safe can now be re-textured using scripting commands
    • Added: Two new containers. Thx @Andrew_S90 for making these
      • Safe (Small)
        • A smaller version of the regular safe. It is mainly used for poptab storage, as that it cannot store more than a few items.
      • Old Chest
        • A bigger version of the storage chest, it cannot be locked.
    • Added: The ability to override the max amount of poptabs that can be added to a vehicle/container.
    • Added: Virtual Garage
    • Fixed: 3D markers no longer move up and down when it's over the sea.
    • Fixed: When selling a stolen flag, the flag will now be removed from their back
    • Fixed: Crafting items that cannot fit in your inventory will now drop on the ground. Thx @WURSTKETTE for reporting this.
    • Fixed: Draining fuel with a full inventory will now drop the fuel canister on the ground. Thx @exilerist for reporting this.
    • Fixed: UAV Glitch
    • Added: 5 new flags. Thx Shoritz for making these!


    Author: WolfkillArcadia

    • exile mod
    • exile
    • Arma 3 Exile
    • exile download
    • exile mod download
    • arma 3 exile download
    • arma 3 exile mod
    • arma exile mod
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    • exile 1.0.4
    • exile 1.0.4a
    • Version

      • nox
      • 9. Dezember 2022 um 01:07
      • 209 Downloads

      Fix für aktuelles ArmA 3 Update

    • Version

      • nox
      • 10. Juli 2019 um 13:28
      • 1,4k Downloads
    NiceKype
    13. Januar 2023 um 13:43

    Man kann nicht mehr downloaden

    nox
    14. Januar 2023 um 18:38
    Autor

    Fixed. :*

    micky
    22. Januar 2022 um 09:02

    Warum ist die exile_client im missions ordner?

    nox
    9. Dezember 2022 um 01:05
    Autor

    Wieso ist in deinen Exile Client Files ein mpmissions Ordner? ._.

    Datei-Informationen

    Website
    exilemod.com/

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      nox 10. Juli 2019 um 13:19
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      nox 28. Februar 2017 um 03:03
    • Altis Life 5.0.0 mit extDB3 (Version 2025)

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