#include <macro.h>
/*
    File: fn_clothing_cop.sqf
    Author: Bryan "Tonic" Boardwine
    
    Description:
    Master config file for Cop clothing store.
*/
private["_filter","_ret"];
_filter = [_this,0,0,[0]] call BIS_fnc_param;
//Classname, Custom Display name (use nil for Cfg->DisplayName, price

//Shop Title Name
ctrlSetText[3103,"Altis Police Department Shop"];

_ret = [];
switch (_filter) do
{
    case 0:
    {
        _ret set[count _ret,["U_Rangemaster","Cop Uniform",25]];
        
        if(__GETC__(life_coplevel) > 1) then
        {
            _ret set[count _ret,["U_B_CombatUniform_mcam_tshirt",nil,350]];
            _ret set[count _ret,["U_B_SpecopsUniform_sgg",nil,2000]];
        };
        
        if(__GETC__(life_coplevel) > 2) then
        {
            _ret set[count _ret,["U_B_CombatUniform_mcam_vest",nil,500]];
            _ret set[count _ret,["U_B_Wetsuit",nil,500];
            _ret set[count _ret,["U_B_CombatUniform_mcam",nil,550]];
            _ret set[count _ret,["U_B_CombatUniform_mcam_worn",nil,1750]];
        };
    };
    
    
    
    //Hats
    case 1:
    {
        if(__GETC__(life_coplevel) > 2) then
        {
            _ret set[count _ret,["H_Cap_police",nil,100]];
        };
        
        if(__GETC__(life_coplevel) > 3) then
        {
            _ret set[count _ret,["H_Beret_blk_POLICE",nil,2500]];
            _ret set[count _ret,["H_Beret_02",nil,1500]];
            _ret set[count _ret,["H_Watchcap_blk",nil,3500]];
        };
        
        if(__GETC__(life_coplevel) > 4) then
        {
            _ret set[count _ret,["H_CrewHelmetHeli_B",nil,5000]];
            _ret set[count _ret,["H_HelmetB_black",nil,5000]];
            _ret set[count _ret,["H_Booniehat_mcamo",nil,120]];
            _ret set[count _ret,["H_MilCap_mcamo",nil,500]];
            _ret set[count _ret,["H_HelmetIA",nil,1000]];
        };
        
        if(__GETC__(life_coplevel) > 5) then
        {
            _ret set[count _ret,["H_Beret_Colonel",nil,1500]];
        };
    };
    
    //Glasses
    case 2:
    {
        if(__GETC__(life_coplevel) > 1) then
        {
            _ret set[count _ret,["G_Shades_Black",nil,25]];
            _ret set[count _ret,["G_Shades_Blue",nil,20]];
        };
        
        if(__GETC__(life_coplevel) > 2) then
        {
            _ret set[count _ret,["G_Sport_Blackred",nil,20]];
            _ret set[count _ret,["G_Sport_Checkered",nil,20]];
            _ret set[count _ret,["G_B_Diving",nil,100]];
            _ret set[count _ret,["G_Squares",nil,10]];
            _ret set[count _ret,["G_Lowprofile",nil,30]];
            _ret set[count _ret,["G_Combat",nil,55]];
            _ret set[count _ret,["G_Balaclava_blk",nil,500]];
            _ret set[count _ret,["G_Sport_Blackyellow",nil,20]];
            _ret set[count _ret,["G_Sport_BlackWhite",nil,20]];
            _ret set[count _ret,["G_Aviator",nil,75]];
        };
    };
    
    //Vest
    case 3:
    {
        _ret set[count _ret,["V_Rangemaster_belt",nil,800]];
        
        if(__GETC__(life_coplevel) > 2) then
        {
            _ret set[count _ret,["V_RebreatherB",nil,5000]];
            _ret set[count _ret,["V_TacVest_blk_POLICE",nil,1500]];
            _ret set[count _ret,["V_TacVestIR_blk",nil,3000]];
            _ret set[count _ret,["V_PlateCarrier1_blk",nil,2000]];
        };
    };
    
    //Backpacks
    case 4:
    {
        _ret =
        [
            ["B_Bergen_mcamo",nil,800]
        ];
    };
};

_ret;