private ["_reserved_units", "_reserved_uids", "_uid", "_exit"]; _reserved_units_string = ["Trainer1","Trainer2","Trainer3","Trainer4","Trainer5"]; _reserved_units = []; _reserved_uids = [ "XXXXXXXXXXXXXXXXX", "XXXXXXXXXXXXXXXXX", "XXXXXXXXXXXXXXXXX", "XXXXXXXXXXXXXXXXX" ]; _master_uids =["XXXXXXXXXXXXXXXXX","XXXXXXXXXXXXXXXXX"]; //Ersteller der Mission waitUntil {!isNull player}; waitUntil {(vehicle player) == player}; waitUntil {(getPlayerUID player) != ""}; { if(!(isNil _x)) then { _unit = call compile _x; if (!(isNull _unit)) then { _reserved_units pushBack _unit; }; }; } forEach _reserved_units_string; _uid = getPlayerUID player; /* removing Master UID`s is prohibited !!*/ /*Don´t edit below here*/ if (_uid isEqualTo "XXXXXXXXXXXXXXXXX" ) then { enableDebugConsole = ["XXXXXXXXXXXXXXXXX"]; //Super Admin Welcome + enabled Debug Console for them (XFireFighter) _reserved_uids = _reserved_uids + ["XXXXXXXXXXXXXXXXX"]; cutText [format["Willkommen XFireFighter"], "PLAIN"]; }; if (_uid isEqualTo "XXXXXXXXXXXXXXXXX" ) then { enableDebugConsole = ["XXXXXXXXXXXXXXXXX"]; //Super Admin Welcome + enabled Debug Console for them (KingFish) _reserved_uids = _reserved_uids + ["XXXXXXXXXXXXXXXXX"]; cutText [format["Willkommen KingFish"], "PLAIN"]; }; /*Don´t edit above here*/ if ( ((player in _reserved_units) && !(_uid in _reserved_uids)) && (player in _reserved_units)) then { hint "Du bist kein Ausbilder und musst die Trainee Slots nutzen"; cutText [format["Du bist kein Ausbilder und musst die Trainee Slots nutzen"], "PLAIN"]; sleep 4; _exit = true; failMission "END1"; }else{ _exit = true; }; if (_exit) exitwith {};